ZBrushCentral

Advice on starting to learn with 4r5

Alright, I got Zbrush a long time ago, used it a bit, then because of other things and job directions, I lost track of it and really don’t even recognize it anymore. I just loaded 4R5 onto my system. Clean install, I want to learn it again, so, would it be OK to go through 4r4 tutorials on the Pixologic website or wait for a 4R5 version? I’m not in a big rush, I just want to start off the right way, has workflow dramatically changed with anything 4R5 related that would make it worth while to wait a month to dive in? Thanks for any advice/

The best way for me (this is just what works for me) is to play with all the tools and gain familiarity with names, locations and functionality. Creation at this point to me is useless, just play. Use YouTube and focus not on the full lesson just yet but rather use of specific functions and tools. Use each new tool in as many ways as you can and later when you are creating you will recall its ability.

After that I consider all the tools I’ve learned and sketch out a concept that requires the use of as many of the tools and techniques I’ve learned. When producing I reefer back to various lessons and tutorials to refresh and perfect their application. I try to start with a systematic approach at first until the basic functionality is gained (in this case view control, selections, masks, adding and removing objects, mouse or pen control etc.) and then kind of freely move through the app and find interesting tools to search for on google.

Once in a while when I get bored with learning I take the tools and just start using what I know, 90% of the time i will run into new tools and functionality to learn. You may have some success right out of the gate but the point is not quality sculpts rather quality TIME in the app.

Anyhow thats just my crazy way of doing things. Hope that helps someone.

That does make sense, the big issue I think I run into is, I learned 3d a long time ago and use Maya and C4D regularly to make money and I get to a point where I get frustrated learning a new workflow when I just think I can do it in Maya. Truth is, Zbrush is what everyone wants and its incredible, so I need to learn it someday , its a personal challenge at this point haha. Pixologic is an awesome company and feels very community based, another reason to want to use it.

But yeah, what you’re saying makes total sense, I think I’ll do basic stuff, then start a project, then maybe do it over again with what I learned.

There are countless tutorials for ZBrush 4R4. Most of the changes up to 4R5 subtle and easy to adapt to, so I suggest looking at what are out there already instead of waiting for all 4R5 tuts. Sure by that time we could be on 4R6. :wink:

Yeah, I’m finding that to be true. The basics are working just fine for me. Also discovering Zbrush really is more practice with the tools than needing to learn where it all is right off the bat.
Thanks!