I’ve some complex patterns going on in my InsertMesh Curve Brushes that I’ve made…
I have many of them on a character…
I want certain areas to be a certain material in my 3rd party programs (maya and lighteave) …
i want to be able to export those specific aspects from Zbrush.
should i polypaint the initial object that i create the curve brush from?
meaning… would i take the origonal object that i’d create the insertMesh curve brush from… and poly paint to it…
THEN create my brush then paint the brush?
any way i can more efficientize this?
for example you want every other link in a chain to be gold and every other-other link in the chain to be stone… (not my circumstances but an example for you to see)
i want certain areas of the chain of insertmesh strokes to be a certain material and certain areas to be different…
whats’ the most efficient method to designate them as such?
any advice?
thanks