I seem to be at a loss regarding a new model. It is definitely asymmetrical, he has one arm, the other is a robotic harpoon gun.
I tried the GoMax script and exporting each part from 3ds max and appending them individually. But to no avail.
Zbrush keeps creating the pivot (and thus symmetry axis) of the main tool (the body) in geometric centre. How can I adjust the pivot to exactly where I want? The sPivot button doesn’t work because it puts the pivot in Geometric centre as well. There’s a button called “set pivot to maskline” but it doesn’t do anything. Please help!