Hi, I started a head (sphere) and I want to add a body to the head. Please tell me if this is the correct procedure? Seems kinda difficult though.
Basically I see a lot of people sculpting a whole body from a cube for example but every time I try this the poly’s get stretched and I run out of geometry so how do people do this if they aren’t using ZSpheres or haven’t created a base mesh in a 3D application?
- I created a sphere I then pressed (Subtool > Append) and added a cube. Image #1
- I then selected the Sphere in the Subtool palette and pressed the (Subtool > Merge Down Button)
- I then lowered the resolution ( in Subtools) from 128 to 72. I then selected (Subtool > Remesh All Button) Image #2
Question 1
So let’s say I start a sculpt from a sphere but run out of geometry for the body, is this the best way to add a body or is there a simpler way? Please explain in detail.
Question 2
After I press the “Remesh All” (image#2) can I lower the poly count somehow?