Hi everyone, is there apply a texture in parts of a object like a textured material?
Appling textures with the brushes always cause problems like blur or seams even using the drag rect. I wanted that the texturing painting works like a textured material painting, where aren’t seams or blur but I can’t use the materials because I must export my model to other programs. Maybe the “shaded pick” of the texture master works, but it’s hard to use it, especially
with the shadows problem.
I heard that Paint Shop Pro and Deep Paint 3D can do this( you can drag the brush and no seams or blur appear the object’s surface )
Does anyone know if I can do the same in Zbrush?
Thanks