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Accessing detailed mesh data in plugin DLL

HI, guys !

I am writing a DLL-based plugin for exporting mesh data to POV-Ray. I have a project template that successfully builds and runs, transferring memory blocks to and from DLL., but I have no information on how to access tool’s mesh data such as vertex coordinates, color, normals and faces.

Does anybody have such info ? Could you please share it ?

Forum search gives nothing to me, except talks about a mysterious SDK that people have been waiting for many years.

Thanks in advance.

Pov-ray… you woke up old memories with this post. One of the first 3d software i used.

As far as I know, there’s no SDK.

To exchange mesh information beetween application you can export your mesh in obj or use Goz.
http://docs.pixologic.com/user-guide/zbrush-other-programs/goz/about-goz/
You can ask informations on the Goz format directly to the Maxon team.

An example of Goz usage is Gob (Python) : https://github.com/JoseConseco/GoB

Hi, tpqz_draw,

Same with me, now I getting back to it on new level :slight_smile:

But manual states:

GoZ communication system is open to 3rd party developers, to integrate GoZ in their own application, with the help of our SDK. If you wish to support GoZ, please contact us at gozsdk@pixologic.com (note: this email is only for SDK purpose. Please use the Support Center for GoZ issues, or ZBrushCentral.com).
To exchange mesh information beetween application you can export your mesh in obj or use Goz.
About GoZ | ZBrush Docs

Many thanks, I will try all that you suggested.
Good luck !
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YB

Sorry for the confusion, I was not very clear.
At first, I was talking about a SDK to directly manipulate mesh in a dll with Zbrush since you were talking about writting a dll.
In the following part I talked about GoZ the export format used to communicate with a third party application. But I think you got it :wink:

Yes (now) :slight_smile: