Hey Zbrush Lovers.
A couple of questions…
I have been trying to generate a decent Ambient Occlusion map (UV layout version) for my model - but I find it’s taking forever - and the results are never as good as what I can get from TopoGun2 or XNormal. Any suggestions?
I’m using 4R7 - I have 16 GIG of RAM and a 6 core intel i7 5820 [i think] - Zbrush states in top left hand corner Zbrush 4R7 P3 (x64) - so it seems I’m not accidentally running 32 bit version, weirdly however - Zbrush installed into the (x86) program files - which to my knowledge is where 32 bit programs live … in the pixologic folder I can see both the 32 bit and 64 bit installers in same location - is this normal ?
I had the impression that being 64 bit meant Zbrush no longer was limited to only 4 GIG - and could be free to use much more…
Thanks in advance for any help
Will.