Hey guys,
[[attach=142251]2.jpg[/attach]]
Hey guys,
[[attach=142251]2.jpg[/attach]]
this is cool stuff, i cant wait to see more of it…
edit: nevermind,
awesome job jealous of your skills
Stunning work so far, cannot wait to see more
this is the best rendering!! very very amazing!!
small_orange_diamond
small_orange_diamond
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thanks guys!
and @ slice:
hahaa your edit was too late, I just put together quickly an image for you that shows what is cg and what is photo:
[](javascript:zb_insimg(‘142267’,‘comparison.jpg’,1,0))
to make clear: this is only a test rendering for me to see how the skin shader/passes comp etc. works, it’s not final, the final bond will be in a completely different pose, light, outfit and environment.
That’s amazing! Where do you paint your albedo map?
ALso is the final going to have blood on him? The blood in the original looks pretty cool.
Wow! This is some really inspiring stuff. This will keep me motivated to look further into maya materials and rendering.
It’s even frightening, how closely you managed to match the photo.
I just hope the hair will eventually turn out as good as the skin too
some of your proportions are off, lips and nose too large(just a tad), cheekbone needs more mass/inflation. also craig has strange ears that are more holey/papery. hope that helps looking good.
@ gamepat: thanks a lot and let us see your upcoming maya works!
@ womball: thanks! I use Cinema4D/Bodypaint to create the albedo texture. Actually it’s a combination of procedural noise which works great in C4d which was defined with painted vertex maps and “traditional” painting methods in Bodypaint. And yes, the final bond will definitely has blood on this face
@ spacecowboy: thanks for the comment. There are still a lot to improve and I will let your critic flows in!
I have to better the ear and maybe some tweaks on the cheekbone, but the nose is pretty close to the reference, and in the latest model I made the lower lip even bigger, if you look at some Craig pics, the lower lip is pretty huge, the lips doesn’t end where the lip color changes.
un-freaking-believable. Stellar.
Wow you got any tips on making the Albedo texture, your is amazing ;D
All I can say is wow!
Great work, please show us how did you renderd and composed those passes.
thanks guys!
Cant wait to see it finished, have fun with it