ZBrushCentral

A Dragon named Zsar

Hello all!

I’ve finally decided to post a dragon named Zsar that I’ have been working on for a while.
This character is some work I’ve been doing with my friends over at AnimationRigs.com.
He ended up becoming part of the Anim-Mates character library (characters they have available for animation tests, demo reels etc as a service). It took me so long to put the post together that Zsar is already rigged and moving around in Maya!"

Creating Zsar has been a great learning process for me. To start things off, I was given fantastic concept art that ARigs commissioned and had created by Kerem Beyit!

I started by creating the base mesh in Silo, then I imported it into Zbrush as nine separate sub-objects.

I wasn’t comfortable with using alphas at the time, and I wanted a very organic feel to the whole dragon, so I decided to hand sculpt all of it. I used the claybuildup brush mostly, with a lot of the DamianStandard and MAHcut brushes to work the creases.

Next up was texturing. Just like sculpting, I chose to texture the entire thing by hand using polypaint. I love the ability to paint right on my model! I made the textures black and white (grey value scale) on purpose. I wanted to give the animators the ability to do color overlays to easily change his color, but retain the value.

For the display pose, I decided to rig him up inside Zbrush using Zspheres. I was skeptical about being able to pose him well at first, but it turned out way easier than I thought. Transpose Master is King! I especially like how Transpose Master retains the polygroups, UVs, and texture maps.

The next step was the map generation. I have to admit generating maps was a test in patience until I figured out a good solution. I ended up using Decimation Master to drop his polycount down to something Maya could handle a piece at a time. I then used Maya’s Transfer Maps to transfer the detail and diffuse onto the final animatable Maya model. I had to do it that way since my low-res mesh was not the low version of my high-res mesh.

Lastly I handed it off to the crew at AnimationRigs and they rigged him up. Here is a final shot in Maya with the diffuse, normal, and spec applied.

Here is a movie of a sample animation and shot breakdown done with Zsar.

Thanks for looking!

Cheers,
-ShaneO

Attachments

Zsar05c.jpg

Zsarconcept.jpg

Zsar04.jpg

Zsar02.jpg

Zsar06.jpg

Zsar03.jpg

Zsar07.jpg

MapSamples.jpg

Zsar08.jpg

movieThumb.jpg

looks amazing. i love the lil video you had of it flying

nice work, his flight animation is really great! You’ve really captured his attitude.

The dragon is great and the animation is awesome!

Awesome!!! I love it!

I recognized the Kerem Beyit style right off - great job on fleshing it out.

Thank you so much everyone for the wonderful comments! Glad you liked the animation. He’s a blast to animate!
I think I might take a crack at rendering him with the new HDRI BPR, and Lightcaps in R2 next.

Cheers,
-ShaneO

This is awesome! Thanks for sharing your progress and images along the way. How long do you think this took you all together?

Nice work! Looking forward to the new renders.