It’s a good start. I’d suggest a little more work on the overall form/proportion before getting so detailed in the actual sculpting. You’ve got some shapes & forms in this model that are really hard to make out…
I might try going back to your base mesh and push and pulling a bit to get the massing to a point where you can really begin to identify the shape… ie, jaw, head, eye area.
Also, some of the best looking sculpts are grounded in real-world anatomy. So you might try referring to whatever this creature most closely resembles in the real world and draw inspiration from that.
I hope that helps! I look forward to seeing our progress. 