ZBrushCentral

A couple assorted questions: store masking, zoom harshness, and storing object position

Hey everyone. I’ve got a couple assorted questions

Is it possible to store masking? Say I mask a part of the mesh, but need to move the mesh. Is it possible to save the masking and reapply it?

My zoom (alt + right click + drag) is way too harsh, is there a way to turn it down? It seems to zoom 8-9 iterations per “click.” I’ve tried changing my mouse’s DPI, but it seems to be defined by ZBrush.

I’m reading up on Camview, but is there a way to set and store precisely where an object is on the canvas?

I have an object, that in working view is zoomed in perfectly to the edges of the canvas… but I often have to go in and change the masking, which means I have to rotate and zoom in on it’s underside. It takes me an age to reset it where it was.

I think that’s about it, thanks a huge ton.

Hello @PrinceSquare

Complex masking can be saved as an alpha and re-applied at will if your mesh has UVs.

Simpler masking is usually managed with a mesh that has been diligently Polygrouped.. Polygroups can hidden or masked with a single click.

When you learn that Polygroups, Polypaint, and Masking are all basically interchangeable in Zbrush, as each can be converted into the other, it opens many strategies for applying or recalling complicated masking.


Preferences > Interface > Navigation > Scale Speed. Be sure to Store Config after making changes in the preferences to have the changes persist between startups.


The Universal Camera will let you store multiple camera views.

Wow Spyndel, you are an understanding wizard.

I was using Group by polypaint, and that was not working well at all. I want to preserve the fade as much as possible because the edges are so close together that any shimmy will mess up the fade so it looks like alpha will do the trick. But the other things already have me strategizing.

The zoom thing, I could jump for joy. This solves a years-long problem :slight_smile:

The universal camera thing, I would’ve never looked there. I’ve been “sculpting” in zbrush for a pretty long time, but never realized the difference between canvas and viewport until today. I love how it works.