ZBrushCentral

A complication between Maya and Zbrush

hey all! whats up guys? :slight_smile:
i’m new to maya and animation itself. i have a complication that i struggle to solve, so i thought asking here.
first please excuse me for my bad English, please try to ignore…

the complication:
i’ve done a model and UV in maya. once done i exported it as an OBJ to Zbrush and added some details. but didn’t know it will lose the UV.
then, at Zbrush, i added SubLevel and worked on the details.
now: in order to create a displacement map and normal map i need UV, but i can’t create it with Zbrush (because its hard to cut in the mouth…).

so: is there some way to export the new model from Zbrush to maya (at the lowest SubLevel), UV it, bring it back to Zbrush, Create displacement map and normal map (for the higher SubLevels), and in the end bring back the model (with the lowest sublevel) to maya with - displacement map and normal map (and everyone happy and cheerfull eating icecream together)?

i hope i was clear with my problam ^^’…

the model: someone recognize? :smiley:

Attachments

13923593_650342321791513_7205655319379916981_o.jpg

Did you try GoZ? It works very well for sending models from Zbrush to Maya and from Maya to Zbrush. You can transfer not only UVs but also creasing information both ways. Once you create your normal and displacement maps, GoZ to Maya and render in Mental Ray. Zbrush sets up the model and material for you, all you have to do is render using Mental Ray.