ZBrushCentral

A ? about Wings 3D and tesselation issues.

Hey guys,
When I export an OBJ, it becomes triangulated. Is there any way to export the geometry as quads? (I have tried every possible thing I can think of, and it still does not work :frowning: Even a simple cube, with the line hardness set to hard exports as a triangulated mess. Does wings just not support quads? Can I turn the tesselation off? Thanks in advance!

When I export a cube with no modifications as an OBJ it does export as quads. What program are yoy importing it into? What version of Wings do you have?

Hey Muvlo,
The version of wings I have is 0.97.03. I am importing into Poser 4. I have tried some work arounds using different programs, with the end result in Poser being a wire frame with quads, although when I smooth shade(tesselate),it becomes triangulated. I find this strange because when I import quads from programs other than Wings, this does not happen. If you have any advice I would be grateful. Thanks :slight_smile:

I’ve never used Poser (I tested by importing into ZBrush,) so I can’t really give you any tips. I know we have some Poser users here though… :slight_smile:

Thank anyways I’ll just keep plugging away. :wink:

I have Wings 96 installed and it’s able to export OBJs with quads (I viewed them in UVMapper Pro & Poser 4 Pro Pack both).

If you explain a little better what is happening, I can try and help.

Let’s say, I create a cube. If you look at the smooth shaded preview in Wings, it shows the triangulation that is occuring. (It won’t show them in wire frame mode though, and you have to look carefully at the shaded sides to see them.)I then select the edges to soften or harden. After hardening the edges, I preview it again and you can no longer see the triangles. I then export the cube obj and import it into UVmapper. I assign a quick box map to it and still, it only shows the quads. Now when I import it into Poser and render it, it becomes triangulated. Other cubes I have created in other programs do not triangulate when I bring them into Poser. Thank you.

The cubes you exported from other programs, were they also OBJ?

Yes. :+1:, I do have one more thing to add. Even though these OBJ cubes were triangulated, if I took the group tool in Poser4 and selected a couple faces a created a prop(of said faces), then Poser could convert the face into a quad as it should. It’s a major pain to do this and is not worth it. Because you can’t select the entire group and do this. You have to break up each side top and bottom(and create each one as a different object). If you have more than a six sided cube, then each face cannot touch another directly adjoing itself. So you would have to select every other face and it starts getting really complicated. Does any of this help or make any sense?

Now I understand.

Poser’s renderer automatically smooths a little. There are tutorials that explain that sharp edges need to have a bevel. Or you could harden the edges and smooth a few times (for a denser mesh… kind of like a non-smoothing quad divide).

I don’t believe the hardened edges are transfered to Poser.

I’d say if you see the tesselation in Wings you’re going to see it in Poser.

If you need help… give me a yell. I can dig you up a link or put something quick together.

Thanks Furious G. I was trying to keep the poly counts very low though(I make really large scenes). The bevel approach is a good idea and I will implement it. Anyways thanks guys for your input, I appreciate it. :+1: :slight_smile: