I’m following Tate Mosesian’s brick tutorial, but I can’t lay out more then two bricks on my plane each close to 2 mil points. I’ve adjusted the memory constraints in my Preferences, but I’m getting the warning as if it’s a bad thing I’m increasing the amount of active points. I have 4 gigs of RAM, GeForce 9800 video card, AMD phenom quad core, Direct X 11, windows service pack 1. I’m thinking I need a lot more RAM because my pc starts chugging when I have any combo of Max, Photoshop, ZBrush, and UDK open together. This doesn’t make working on a project easy as you could imagine. Any ideas?
More RAM is good, getting the most out of your polygons is even better. Be realistic in your approach to image creation. Make your parts and save them, bring them in when ready. Subdivide only as far as necessary.
Cheaper is always better right. I went back to see if I could get away with subdividing a lesser amount but that just isn’t gonna work especially since I’m using alphas. I was looking at other ways of getting my Ztools in separately, but it all results in the same outcome of a slow and painful art process. I was thinking Tate retopologized his bricks being that each is only 70k polys. When I set my bricks to 70k I lose all of the detail.
Is the subdividing error I’m getting normal? ie, where I reach a max amount of subdivision polys
Tried layers in the top menus? You can do lots with them after some practice.
What steps in particular are you taking when you duplicate and move a brick? Each subtool individually should be able to reach your system’s maximum
Doug - I started using the layers, but since I’m using an insert brush does that matter? I could just not use the insert brush method and draw out each brick in its own layer. Is that a viable option to maintain my poly limit?
Cryrid - I just have a plane as the subtool to act as the grout when I get that far. Then I draw out the bricks that I assigned as an insert brush. The bricks are loading into the same subtool as the plane, and since I reach that 7mil poly limit I can only draw out 2 bricks. I’m drawing out one brick, then other, then hit the poly limit. Everything’s under one subtool though
That would be the problem. Once you draw out a brick, use Tool: Subtool: (Split) GroupsSplit to split the bricks into their own subtool. Then you can continue drawing out more bricks, splitting, and repeat the process as many times as needed.
I don’t know why I didn’t think of that. I’ll give it a go. Thanks again!
Since I have to split all of my ztools into separate subtools I haven’t been able to move each brick on their own even after giving them their own polygroup. I just want to give some bricks depth. Edit mode is off, so it’s just Draw and Move that are own yet everything moves together.
You can change the z depth of your layers. So, if they are done in a logical sequence, that is somewhat possible.
If edit is off then you’re working with a 2d/2.5d canvas of pixols, and not the 3d tool.
Gotcha. Last thing is when I use the rotate tool to alternate the sides of the brick that I’m using and then switch back to move, the brick automatically reverts back to the default side I drew it out on ignoring the rotation I just did. Any reason why that’s happening? I tried constraining the gizmo to an axis but that didn’t do anything.