Hi, I am following the tutorials on 4R7 and would have the following questions:
- using the zmodeler brush and QCube, how can I have all the edges creased?
- same as 1. but instead of zbrush creasing can I have double edge-loop applied instead (this one is compatible is other 3D software). I just don’t want to do this for every single edge.
- when I use zmodeler brush point split action to create a nice round opening, how can I control the poly count of this opening? (and potentially its shape?)
Thanks.