Good afternoon.
I have gotten the new feature of Insert mesh brushes keeping UVs to work, however they are not keeping their assigned texture.
Do I have to re-import/re-assign the texture after I draw out my Insert mesh brushes?
Thank you!
Good afternoon.
I have gotten the new feature of Insert mesh brushes keeping UVs to work, however they are not keeping their assigned texture.
Do I have to re-import/re-assign the texture after I draw out my Insert mesh brushes?
Thank you!
You have to convert it in NanoMesh Brush to see your textures after creating your Insert(Multi)Mesh brush
sry but could you pls tell me that HOW “the new feature of Insert mesh brushes keeping UVs” work??:rolleyes:
since one subtools one uv space, For example, insert object A (unwrapped) onto object B(unwrapped),is that mean “object A” 's UV keep alive BUT both uv overlapped ???
Thanks Darktimax. What If I just want to use the Imm feature and not use the nano workflow?