One of the things I was most looking forward to with R7 was the ability to import and export FBX files. Unfortunately, I’ve been tweaking every setting I can find but I can’t get them to preserve polygroups. The documentation claims that FBX should preserve polygroups. Has anyone else given this a try? Also, are there any plans to include Maya creasing in future FBX updates? If I could send creases and polygroups back and forth to Maya, I would be over the moon!
Cheers!
Will