Hi! first of all, im a newbie to 3d. i kinda looked into 3ds max and maya, but already forgot everything … cuz its waaay too technical for me … i just wanna be able to enjoy creating a character and spin it around and enjoy looking at it. so, im very grateful there is such a fantastic tool as zbrush. :lol:
but ive run into a problem i dont know how to solve … actually im quite embarassed to show my inferior 3d skills here but i figured this would be the fastest way … so here it comes:
as you can see there are some unpleasant creases around the crotch and on the butt. (ignore the hands … they are result of an failed experiment and i know, the anatomy isnt correct …) I also know that this is probably related to topology and , yes, ive already read the tutorials concerning this subject and my zcripts have gone mad (cant watch them), but i still didnt quite get how its done … anyway, i couldnt find a way to solve this. i understand that i could have made the basemesh in a conventional 3d program but as i explained above, im not 3dmax savvy … so … anyone know a tutorial where retopologizing is shown on a human body or just explain it … i havent found anything here nor anywhere else. Or maybe this is not about topology?
btw, thanks for reading my weird question …