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3DSystems/Gentle Giant is looking for a 3D Digital Artist/Modeler

3DSystems/Gentle Giant is looking for a full-time, Mid – Senior Level 3D digital sculptor for their Burbank California studio Digital artist should demonstrate a solid understanding of human anatomy, flair for composition, and hard-surface modeling.
This position will be involved with many of the mainstream entertainment brands.
IMPORTANT: Please send your resumes, links to your website or sample pictures directly to Gabe Garcia at [email protected]

3D Digital Artist/Modeler

Position Description:
· As a 3D artist/modeler the qualified candidate will be well versed in organic and hard surface sculpting in Zbrush and Maya. The candidate will work directly with supervisors, and developers in the support of digital content creation that will be optimized for 3D printing.
· As part of the everyday workflow, the candidate will be required to work with either detailed or loose design briefs. This includes the ability to accurately translate 2D artwork into 3D.
· Candidate will need to be a self-starter and will typically work on multiple projects at any given time within a fast-paced environment, and the ability to make necessary adjustments quickly while complying with art direction.
· Monitor and report workflow progress, keeping pace with delivery schedule requirements for each project. This includes providing regular progress shots.
· Candidate should be proactive and solution driven

Basic Requirements:
· The candidate must be experienced in Zbrush and Maya.
· Candidates should also have experience working with Adobe Photoshop
· Exhibit a portfolio with samples of previous 3D modeling projects
· Experience with 3D Printing, and rapid prototyping a plus
· Ability to work independently and achieve results without a lot of supervision
· Communicate effectively with a variety of team players
· Organizational skills

Additional Skills Not Required But A Plus:
· Rigging of models
· Ability to render and/or digitally paint 3D models
· Experience with other 3D modeling and CAD software programs outside of Maya and ZBrush
·Knowledge and experience with using desktop 3D printers
· Understanding on how to separate and key parts on models for 3D printing and molding and casting process.

Knowledge and Skills:
· Zbrush, Maya, Photoshop (file formats, etc….)

Model Creation and Understanding:
· Models created should have multiple sub-divisions and the ability to go from low res version to a high res version
·Models can consist of separate meshes
·Following precise naming convention outline. Name each mesh appropriately
·Each mesh should be water tight, meaning it completely encloses a volume without any gaps or holes
· Ability and understanding of keying and boolean objects
· Creating an object and ability to engineer and separate components/geometry so that can be 3D printed separately and key/fit together.

Education and Experience:
· Minimum of 3-5 Years Experience
· Bachelors Degree or relevant years of experience required.

Attachments

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