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3dsmax to Zbrush - Zbrush to 3dsmax Workflow/Pipeline

Hello guys,

i am a little bit new at 3d. I have seen a lot workflows and pipelines, HOW you should begin and end.

But i think, i need a little bit help, for understanding.

So here is my Workflow. (I start everything from Zbrush)

  1. Build a Basemesh from a “Mannequin” or “ball”. (Starting Dynamesh) ( At this point, i dont know, i should sculpt in “Perspective” or not.
  2. Make hands and feet by pulling/moving out the mesh. (I dont know, if this method is good?) ( I dont want to use the given ztools in zbrush, because i want to make everthing by myself.
  3. Go to higher dynamesh level.
  4. Detailing everything. (I dont know, if i ONLY should use dynamesh for all? What is with subdividing?) It seems to be the same :frowning:
  5. The model is ready in zbrush.
    6 Export the HighPoly to 3dcoat and make there the retopo, OR i take the Zremesher?

I know, when i make a retopo by myself in 3dcoat, i can make holes in the nose, mouth and eyes.
But zremesher seems to be harder for it or? Because i have to make the holes after i use zremesher in a harder way, as in 3dcoat? I have try zremesher too and enden up with 14.000 Polys for a head with bust and its really hard to cut out the nose, eyes and mouth in 3dsmax in editable poly ;-( I try to make symmetry, so that the other side of the objekt have holes too but the polygons are toooooo near.

  1. After retopo my model, Unwrap my model with "unwrella,unwrap in 3dsmax. (Set the uvs)
  2. Take my Highpoly and my Lowpoly (with uvs) and bake with xnormal the normal map or displacement map OUT of the highpoly for the low poly.
  3. After baking the maps, i go back to max, set in the normal(dismap to my lowpoly.
  4. Export the model to mudbox and stamp the textures to my model (I stamp, because i dont like to draw)
  5. If i like it, export my model with uvs and texture to 3dsmax again and Lightning and Press " Render".

Could you give some feedback, what you can cristim? Or what i could make better and faster?
My big deal is it, to make hands and feets, from pulling out the mesh with “Move” and “Inflate”. At the moment its really hard for me, but i learn learn learn.

Im so sorry for the questions, but i hope you can give me tips, it would help me a lot ;-I(