I just installed the latest version of Zbrush and set up GoZ so that I can send models to and from 3DS Max 2020.
However, the vertex color (polypaint) seems to be getting scrambled when it comes into Zbrush.
Correct vertex colors in 3DS Max:
Scrambled color in Zbrush version:
Any insights as to why this is happening?
(It is worth noting that if I export from Max as FBX and use the FBX import plugin within Zbrush, it works.)