ZBrushCentral

3DS Max to Zbrush via GoZ = Scrambled vertex colors?

I just installed the latest version of Zbrush and set up GoZ so that I can send models to and from 3DS Max 2020.

However, the vertex color (polypaint) seems to be getting scrambled when it comes into Zbrush.

Correct vertex colors in 3DS Max:
3DS Max - Correct Vertex Colors

Scrambled color in Zbrush version:
Zbrush - Scrambled Vertex Colors

Any insights as to why this is happening?

(It is worth noting that if I export from Max as FBX and use the FBX import plugin within Zbrush, it works.)

Hello @Orthopteroid

If you have a repeatable technical issue with GoZ, and you are using it with one of the officially supported program versions (note that only the Windows version of 3ds 2020 is supported), please direct this to Pixologic Support.