ZBrushCentral

3ds 2010 and zbrush

Can anyone clarify that when using a zbrush displacement in max 2010 it doesnt work, it either bloats the model or inverts it? Anyone fixed this?

theres nothing wrong, you just have to know what your doing.

from pixologic site
“When creating a 32-bit displacement map, please first assign any alpha to the Tool : Displacement Map thumbnail to enable the Mid slider. Once enabled, set this slider to 0. This will ensure that your 32-bit displacement map is created with the correct grayscale values.”

then the rest depends on your gamma settings and how you set up your displacment with mental ray

I would go for Zbrush as it has much more tools and functions to get the job done. Plus Mudbox had some preformance issues. Atleast it always runs out of memory while I’m working. The one biggest complain I read about Max was it’s haphazard work flow.

symondhelly ? i think your in wrong thread?