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3D studio Max - ZBrush 3.1 work-flow problem

Hi every body!

I have posted some questions here regarding the Petroc work-flow but with Max instead of Maya. To no end…

I use a base mesh created in max and imported to ZBrush for sculpting in symmetry. I then re-import a posed version of the original base mesh to replace the symmetrical version, onto which the sculpted details would be transferred.

My problem, which was eventually solved in 3.0 is now back in 3.1! No matter what solution I tried, the mesh explodes as I step up through the divisions.

Importing the posed version and dividing and then exporting as obj at the highest level, then reimporting with the original selected solved the explosion of the mesh but was unable to transfer the sculpted details!!! :cry:

Does any one know what the problem is or what I might be doing wrong?! This is frustrating since the problem was solved for me in version 3.0!

I would appreciate any info and help I can get on this.

Regards,
p

Max screws with vertex orders when importing/exporting objs, they’re never the same. Try searching the forum for a workaround.

thank you for a swift reply!

I have been searching the forum for workarounds but no luck!

In ZBrush 2 it worked with out any problems.

In 3.0 I found a workaround thanks to this forum.

In 3.1 I’m stuck in this problem and none of the old methods from the 3.0 workaround works. And if anyone knows why the details won’t transfer I would be happy. For your information, I do store morph target before reimporting.:confused:

P

Are you sure you used Max 9 with 2.0?

Anyways, check the tutorials thread, there is apparently some kind of max export plugin that won’t screw with verts.

Don’t have an answer to crazyhorses problem, but Max 9 and ZB2, and ZB2R2 work as expected as far as rataining vertex numbers and their order when exporting in and out of Max and ZB.