Hi every body!
I have posted some questions here regarding the Petroc work-flow but with Max instead of Maya. To no end…
I use a base mesh created in max and imported to ZBrush for sculpting in symmetry. I then re-import a posed version of the original base mesh to replace the symmetrical version, onto which the sculpted details would be transferred.
My problem, which was eventually solved in 3.0 is now back in 3.1! No matter what solution I tried, the mesh explodes as I step up through the divisions.
Importing the posed version and dividing and then exporting as obj at the highest level, then reimporting with the original selected solved the explosion of the mesh but was unable to transfer the sculpted details!!!
Does any one know what the problem is or what I might be doing wrong?! This is frustrating since the problem was solved for me in version 3.0!
I would appreciate any info and help I can get on this.
Regards,
p