Hi all!
I’m into “customizing” 3rd party accessories (i.e. head sculpts and weapons) for collectible figures like 1/6 scale figures and Transformers toys. I started out using Sketchup 8 and bought ZBrush 4R6 to help with organic shapes. I have a few newbie questions to ask:
- Is there any way to measure the size of joints and sockets in ZBrush? This is very important, as I need the objects I create in ZBrush to perfectly fit the ball joints of the figure it’s designed for. I couldn’t find anything resembling a measuring tool in ZBrush.
Which leads me to the second question.
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I thought of designing all the hard surfaces in Sketchup, and then converting the skp file in Sketchup into obj and importing it into ZBrush in order to add in the organic shapes. That said, I’ve heard that such files tend to get errors and are nigh impossible to edit in ZBrush. If I simply added a subtool that I created in ZB to the sketchup object (i.e., add a human-face subtool made in ZB to a helmeted head made in Sketchup without altering either of them), would that be possible?
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Is it feasible to do the opposite, as in converting a file in ZBrush into obj and importing it into Sketchup? The ZB file will not be altered in any way, and only resized and attached to an existing Sketchup object (using the aforementioned example of the human face and the helmet). Will something like this remain watertight and print correctly?
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In any case, if, say, I made a 5mm diameter sphere in Sketchup and exported the obj file to ZBrush, would it remain as size-accurate as a 5mm sphere in ZB or would the size be altered the moment I open it in ZB?
I was wondering if I could make a sword handle, joint or socket of a specific size in Sketchup, and export it to ZB as a subtool for size reference. That way I could simply render the blade/head/limb by working from joint itself.
Thanks in advance for any advice!