Hi there,
I have a client who would like to look in to 3D printing some models I created for them. A couple of these models have fur. My first thought was that this could be tricky.
As I understand it, a model for 3D printing can be eported as an obj and printed. Therefore the fur needs to be converted to geometry. Am I right in thinking this wouldn’t be too tricky from ZBrush where fibremesh can give a polygonal mesh? Although I’m guessing the level of fur detail that the printer could print to may be another issue entirely.
Unfortunately, although I created my models in ZBrush, I created the fur in Maya and rendered in Mental Ray. As far as I am aware there is no way to convert fur to geometry in Maya? (although paint effects can be). My other thought was to some how export the fur as curves and import those curves to fibre mesh?
Just curious if anybody has thought about this kind of thing already or whether I should steer well clear!
Thanks for your time
James