I have re-verified that these issues/bugs in regards to 3d layers still exist in zb4r4
polypainting and layers bugs 1, 2, 3 and 4
Bug 1 - Polypaint information on a layer is not fully erasable by default - Able to reproduce 100% of the time.
Steps to re-create:
- Load any model
- Fill the base layer with a color
- Create a 3D layer, turn on record
- Paint some color on the layer with RGB set to 100
- Erase the poly paint information that you just applied via the “alt+left click” method
- Set your RGB down to a low level (around 5) and select a different color
- Paint over the area where you initially laid down color
You will notice that the first color will show through, creating an artifact thus rendering erasing it in the first place useless.
Here is a video showcasing the issue:
http://screencast.com/t/T1cenvPze
The following steps are a workaround for the above issue:
- Create a layer, turn it on, hit record.
- Manually fill the entire layer with any color first (since “color > fill object” will also do nothing).
- Use the “alt+left click” to erase all of the color that you just painted. This basically makes every vert on the layer “dirty” and now you will no longer have any artifacts if you paint/erase any new color.
Fix outlined in video below:
http://screencast.com/t/TVHXmEbs
Bug 2 - Polypaint from texture will not work on a new layer - Able to reproduce 100% of the time.
Steps to re-create:
- Load any model
- Create a 3D layer, turn on record
- Make sure RGB is set to 100
- Load a texture onto the tool via - “tool > texture map”
- Click on “polypaint from texture” under “tool > polypaint”
You will notice that the 3d layer gets filled with 100% white as does the base layer which makes no sense.
Here is a video showcasing the issue:
http://screencast.com/t/OD7FmjKvaiT
A workaround for this is to first manually fill the entire 3D layer with any color first (since “color > fill object” will also do nothing). The same fix for the first issue in this thread.
Bug 3 - Polypainting from one layer can be baked into the base model undesirably - Able to reproduce 100% of the time.
Steps to re-create:
- Load any model
- Make sure RGB is set to 100
- Load a texture onto the tool via - “tool > texture map”
- Click on “polypaint from texture” under “tool > polypaint”
- Create a 3D layer, turn on record
- Make sure RGB is set to 100
- Manually fill the entire layer with any color first (since “color > fill object” will also do nothing).
- Load a different texture onto the tool via - “tool > texture map”
- Click on “polypaint from texture” under “tool > polypaint”
- Turn off “RGB” and turn on “Zadd”
- With the 3d layer record still on make a edit on your mesh with zadd
- Turn the 3d layer record off
- Turn the 3d layer record back on and make another edit on your mesh with zadd
- Turn the 3d layer record back off and turn the 3d layer visibility off.
You will now notice that the polypaint information from the 3D layer you just turned off has been baked down into the base models polypaint destroying your base polypaint information.
Here is a video showcasing the issue:
http://screencast.com/t/VHeUxcU08e
I have found no workaround/fix for this, as it is just an issue of working on a layer and turning record on and off which will happen to anyone dozens of time during a sculpting session.
Bug 4 - “Tool > Layers > Split” does not accurately split shape and polypaint information. - Able to reproduce 100% of the time.
Steps to re-create:
- Load any model
- Create a 3d Layer
- Make sure RGB is set to 100
- Manually fill the entire layer with any color first (since “color > fill object” will also do nothing).
- With the 3d layer record still on make some drastic and noticeable a edit on your mesh zadd
- Turn record off on the 3d layer.
- Hit the “Tool > layers > split layers”
- The newly created “shape” layer will only correctly show the shape information if “record” is turned on. If record is not on but the layer is visible, you will only see a very subtle change in the geometry, basically an artifact. This is useless.
Here is a video showcasing the issue:
http://screencast.com/t/ArOAW4JcTjE
Geometry issues with 3D Layers, bugs 5, 6, and 7
Bug 5 - Model explodes
Steps to re-create:
- Select any model.
- Create a layer and turn on record at highest level
- Move down to lowest sub d level
- Make an edit
- Change layer intensity slider to 0.
- Go back up to the highest sub d level of tool
- Change layer intensity slider to
- Model will explode.
Here is a video showcasing the issue.
http://screencast.com/t/citQf54z
Bug 6 - Layer artifacts left over even when layer intensity is at zero. This issue has been in zbrush since the implementation of layers.
Sets to re-create:
- Select any model.
- Create a layer and turn on record at highest level
- Make an edit
- Go to the lowest sub d level.
- Change layer intensity slider to 0.
- Go back up to the highest sub d level of tool
- There will be artifacts left over from the layer even though the layer intensity is at 0.
Here is a video showcasing the issue.
http://screencast.com/t/znEvFIbY
Bug 7 - Toggling layer visibility or changing layer intensity while not at highest sub d lavel causes corruption.
Sets to re create:
- Select any model.
- Create a layer and turn on record at highest level
- Make an edit
- Turn off record.
- Go to the lowest sub d level.
- turn off the eye indicator on the layer
- Go back up to the highest sub d level of tool
- There will be artifacts left over from the layer even though the eye is off
Here is a video showcasing the issue.
http://screencast.com/t/4igw2d4GY9
Furthermore, I have found that doing any of the following things while not at the highest sub d level will produce drastic artifacts on the model, rendering layers useless.
- Changing the layer intensity slider at any level but at the highest sub d level
- Using the timeline to adjust layer intensity at any level but the highest sub d level.
- Turning the layer visibility on or off at any sub d level but the highest sub d level.
An easy fix for these issues (if Pixologic can’t fix the bugs) is simply to disable turning a layer on or off or adjusting a layer intensity while the tool is not at its highest sub d level. Simply grey out the layer eye icon and the layer intensity slider. That would fix all of these issues.