ZBrushCentral

3D graphic for games in general.

hi folks.
Can anybody explain for me, what is the right worflow for creating 3d graphic for games?
I mean, what should I take care of when creating for example game screen (HUD) or simple animated object (e.g. cursor).
Are there any common rules for this?

thanks
vox

Hi!

It depends on your game engine, or what application you are useing…

Unreal, unreal tournament, unreal 2003-2004 all use 8 bit PCX images for masked things like sprites and HUDs and such…Black 0.0.0 is trasnsparent, or the first color in the pallett will be transparent. Zbrush uses this same method for masking from the texxture pallett

unreal 2003-2004 have an additional type called alpha chanel masking, you should study how to make a TGA file with alpha mask if you want to use this system…

Quake 3 game engine (RTCW and SOF 2 are quake 3 engine) uses alpha masking also from TGA file import with alpha chanel…

If you are useing paint shop pro 8 you will not be able to save masks to alpha chanel…there is a BUG… use version 7 insted or the free GIMP for makeing the alpha mask and applying it to the texture…

anyways I know how to use quite a few game engines, what are you trying to do?

for general all around use you should learn TGA alpha masking… it is used in a few 3d packages also…

thanky polaris, but I didn’t mean this kind of things.
I dont want to know stuffs about certain engines, but about creating graphics for my own game engine or whatever.

And in fact im interesting in strategic games and RTS more than FPS. I just want to listen how huds are being created that it looks like a bit “cubic” and how are for example tilesets for mapeditors created etc. etc… :slight_smile:

Yes, I want to know strange things, but thats me, you know :slight_smile:

if it is for your own engine then you can do anything you want with the graphics

the HUD is basicaly a series of planes drawn in front of the camera, each useing either alpha masking, or the old method that makes a certain color in the pallet transparent…

Your best bet, if you are a programer, is to download an open source game engine and Disect it yourself, and become active in the open source development… this is a cool way to be able to rub elbows with experianced game makers, who may be able to awnser all your codeing questions… …

I have made HUD’s and tile sets before, for both 2d and 3d game engines… you shopuld have either photoshop, paintshop pro, Corel draw, or my favorite GIMP for the alpha masking … I would also suggest getting a copy of texturemaster for makeing your seamless game tiles… Zbrush also makes it easy to paint sealess tiles…

Here are a few open source games to play with…

OGRE- realy nice open source rendering engine
Crystal space- one of the oldest open source game engines, but still alive…
Blender- yes thats right , it has a built in game engine and physics engine…

untill you are sure you want to make a game, stay away from Pay game engines , Like 3d game studio,torque and Dark Basic…you may get involved and then decide it is not your thing, use open source or a game you already own before buying a game engine licence… the comunitys for the pay game engines are usualy quite Snobbish, and play teh “We got top secret company info, and cany help anyone in the comunity” attatude…

where in open source, or a Free MOD, the comunity is realy rooting you on! cheering all your acomplishments… in pay game engine sites, the community is also your compitition, and not usualy very supportive …

there are also MOD teams you can join for existing game engines like DOOM3 and Unreal tournament… this will also open your eyes to how things are done in a top of the line game engine… I suggest UNREAL 2004, there are alot of video tutorials, and a HUGE comunity to help you in a pinch… also from what I understand unreal scripting is basicaly bastardized C script, programers seem to feel right at home in unreal enviornment…

later after you see how the big boys do things, you can start off making your game engine on the right foot :smiley:

well that is my 2 cents worth, hope this helps you out, stuff you learn in 3d shooter games are also useful in RTS MPORG Etc… they do HUDS and stuff the same way alot of the times…

thanx again polaris. this really arent things I was looking for :smiley: but my poor english doesnt allow me to ask more accurate :confused:. but however, thank you for your time. you gave me a lot of interesting informations:eek:

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