for those who don`t know yet the new 3d anime fanart challenge is up
https://www.facebook.com/groups/anime3Dcontest/
3D Anime Fanart Challenge Worklog
Naruto VS Sasuke
Description:
I`m going to depict the everlasting battle between Naruto as Sasuke, the two main protagonists of the series.
The piece should have a dynamic/aggressive feel to it while still hinting at the inner relations the characters have. Naruto should be withholding from killing while Sasuke would rather go in for the kill.
The demonfox and white snake should be pure aggression, big open biting mouths at their opponents in the middle.
Characters involved:
Sasuke,Naruto, DemonFox, White Snake
Pose ideas:
High Vs low, kunai vs sword clash. Sasuke leaping in from sky naruto holding sword back with kunai
Swirl , ying yang balance to the characters . on leg on ground one leg higher , backwards leaping
Forward, both having their weapons on critical impact points
Having the fox and snake as borderelements will also give the option for stabilitypoints for the maincharacters. So if the character is floating in mid air his feeth could be touching an upgoing arc of the snakebody for instance.
Example of scene
Early considerations:
-Faces will be partly stylized, its going to ride the fine line between realism and stylization but I have to avoid that uncanny valley feel.
-Hair/fur will be stylized from the getgo, realistic anime hair approaches have the tendency to look fake when the haircut is a bit too specific (narutos hair especially). Plus i`m aiming towards print so it should good stylized/sculpted anyway.
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Naruto will be wearing his long jacket so it can have nice waving cloth to help express the dynamics.
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I want emotion out of the piece especially displayed in the faces. This is going to take a lot of work to get right.
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This is aimed at render (vray) and print so I need to make sure I have uwrappable lowerpoly geometry. Probably going to make use of zremesher since this isn
t aimed at being animateable meshes and the unwraps can perhaps be done using uv-master. The only consideration here is that I don
t want to end up with a texture per subtool so i`ll need to make sure to pack things together outside of zbrush.
Thats it for now soon more updates