How is it going guys? help me please.
I’ve got a displacement problem. i searched in FAQ for a similar problem, I found some, but not really what I was after. I’ll tell you guys what i did first.
Actually i’ve already finished my model’s sculpting, but when i generated the displacementmap i used Quick code DE-HAEK-EAEAEA-D32 in MultiDisplacement2, which is 16bit. the maya’s rendering result is quite different with what i saw in zbrush. it’s a little bit blurry.(and the map size is 2048x2048.modeling is my head.) so i generated displacementmap as 32bit. i used Quick code DE-LBEK-EAEAEA-R32 also D32. then when i opened 32bit map in maya as displacement’s filenode, it shows me an error message and the picture icon is black. i know the maya dosen’t support .tiff file. i saw that someone said, it’s working in Rfm1.1 just ignored that error message(i assume you know that error message?). but if i hit the render button in maya, it just does nothing. so i read about “ZBMAYA_Disp-2005-Nov-10”(this is the ZBMAYA pipeline in ZCLASS).and i did the same thing with that. it works in mentalray without an error message. i used .map file instead of .tiff file. as the next step i read “Rendering Displacement in RfM 1.0.pdf” which is my goal. and i did the same thing with that document. but nothing happened when i hit the render button. more precisely rendering finished right away(1second rendertime) and the mouse cursor changed to a sandtimer. and of course the same error message occured when i tried to open .tif image in file node. actually my model is the polygon. but i did convert to subdivision. but both is not working. it’s the same. i guess i saw it somewhere, I’ll have to change .tiff file to .tex file or someothers but i don’t know even what that is.
So how do i use 32bit displacementmap in Rfm1.1? please help me. if i have to change .tiff file to something else, then please tell me how to do that. i suck at cmd. have an awesome day guys
P.S - One more question please. Does modeling have to be subdivision? i want to use a polygon with subschem in Rfm1.1. dose it make any difference?