Hi guys,
Thanks for the help before on this forum, I appreciate the help.
I have another issue i’d like to get sorted. I’m trying to export a 32 bit discplacement map to be rendered in 3ds max 9 mentalray.
I calculated a displacement using the settings
MODE
Adaptive
smooth uv
now after generating I select it in the alpha menu
go into Displacement exporter 3 options. and select
D-32
DE-JCGK-EAAAAA-D32
This is the code I am using.
Auto scale
32 float
channel 1
Now I export, and the tiffs are created.
I open it up in photoshop and go to convert to RGB, but it already is . It’s not greyscale as it is at work.
I convert to .exr and open in max, but there is no data in that file.
Is there anyway to output a greyscale map? Or solve this problem
Thanks in advance
Joe