ZBrushCentral

3.1 Navigation problems with "Local"

Try the following -

Load Z-Brush, choose the Super Normal Man mesh.
Enable perspective in the “Draw” palette (focal length 70).
Navigate in to the head.
Set the rotation method to “Local” and click somewhere on the cheeks to give it a local point around the head to rotate around.

Problem number 1-

Zoom as close as you can just using the alt+mouse then let go of alt button method. It only allows you to dolly in so far, then it stops, 3.0 did not have this problem, you could really scale in far and when it got really close it would start szooming the canvas to allow you to go further.

Problem number 2-

While zoomed, now try to rotate so that you can see under the chin. Again here ZBrush locks the navigation, it’s only possible to rotate above the head, but not possible to really look beneath the chin when fully zoomed in!

Turning off “Local” or turning off “Perspective” fixes the rotation issue, however it should work with local on and perspective on in the first place.

The issue with rotation having problems when there’s mesh that comes in substantially front of the “local” area is quite a big one. The Zooming one even more of a pain, please bring back the nice method in 3.0 where there wasn’t this limit in place that left zoomed out very far from the mesh (especially when you’re trying to detail things).

Just to add to this, scaling the mesh up massively results in Z-Brush crashing too (after filling the viewport with horizontal line artifacts).

Stack as follows -

Unhandled exception at 0x0055d233 in ZBrush3.exe: 0xC0000005: Access violation reading location 0x0ea95000.

 ZBrush3.exe!0055d233()     
 [Frames below may be incorrect and/or missing, no symbols loaded for ZBrush3.exe]    
 ZBrush3.exe!0202c0a9()     

> vcomp.dll!_vcomp:small_orange_diamond:ParallelRegion:small_orange_diamond:HandlerThreadFunc() + 0xd7 bytes
vcomp.dll!_vcomp:small_orange_diamond:NullAPCFunc() + 0x7f bytes
kernel32.dll!7c80b683()

Hello? Sorry this is quite a big bug, but am I the only person experiencing this?

No it is not only you. However you can enable under Preferences and than edit or something (not at work so don’t know by heart) alt zoom. It is set to 1 but you can set it to 2 or 3 or whatever you prefer then it will zoom the canvas where it would have previously locked the zooming / scaling.

hope that helps a bit.
m

Hi thanks, yes this helps with the first problem but I guess the others must be long term known issues then :frowning:

make sure your rotations aren’t limited to only y or z, make sure you have the xyz rotation method selected…