Sorry for the shouting but im pritty angry…iv been trying to get the displacment to work in 3.1 for weeks . messing and messing…with no luck…
The process…
import model with my uv.s and iv tried auv…sub,divide and do the sculpt…then add a tex with the same rez… set the subd back to the lowest level and create displace… with adaptive on and tried smooth and non smooth…same size setting as my tex…create displacment…
zbrush does its thing…and spits out the map in the alpha tab…
upon looking at it there not much to see… so i flip and take into max…add the vray displace mod and render with vray… and nothing, only messed up artifacts…now iv tried this a hundred times all with different methods… tried to see the displacment in zbrush using the alpha depth factor and apply displacement…and nothing but a slight movment in polys…so iv been pulling my hair out for weeks thinking why it wont work…so tonight i thought id try it in ver 2 of zbrush, and guess what it worked perfect…lovley displacments…so what the hell is goin on…3.1 is broken when it comes to displacments…i thought they fixed this in the 3.1 update…jeez has anybody else had this problem or is it only me??? does your displacment work in your ver of 3.1???
so it looks like im gona have to do all that end in ver 2…what a joke…
has anybody else been trying to get displace to work in the past few weeks with no luck…please share…:evil: :evil: :evil: :evil: :evil: :evil: :evil: