Hi,
The new universal camera is interesting, but it doesn’t work for me.
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From 3dsmax 2019 -> export fbx scene with camera = doesn’t import the camera in zbrush.
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From zbrush, create camera, export fbx = works in 3dsmax (with some weird random camera flipping sometimes)
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Export back the fbx after tweaking camera position = imports camera in zbrush but camera position/composition doesn’t match.
I have the zbrush document size matching the 3dsmax output render size.
Sad the universal camera is only restricted inside zbrush realm for me.
Does anyone has a clue?
Thank you.