ZBrushCentral

2 uv tiles from maya to zbrush

im working o a mesh, i had created 2 uv tiles for this one, when i send the mesh to zbrush, both uv tiles overlap each other, so when i use them in zbrush, they become a mess, how can i work with a mesh with 2 or more uv tiles?
is there a way to work with them to create a vector displacement map, normal map and a difusse map?

uvs

tks in advance.

Hello @johiko,

ZBrush does not support multiple overlapping UVs.

Thank you!

tks again for the answer, how can i work with that mesh? so i ll need to create just one uv tile for the entire mesh?

tks in advance.