im working o a mesh, i had created 2 uv tiles for this one, when i send the mesh to zbrush, both uv tiles overlap each other, so when i use them in zbrush, they become a mess, how can i work with a mesh with 2 or more uv tiles?
is there a way to work with them to create a vector displacement map, normal map and a difusse map?
tks in advance.