Hi guys,
Quick Question:
Is it possible to extract a displacement map from a high resolution laser scan?
I have:
- 1 sculpey maquette of a dog
- 1 laser scan of maquette, about 1 million polys, including all fur details (no uvs)
- 1 low resolution model of the dog, modelled in maya, using the hi-res scan as a template (good uvs). This will be used for rigging, animation and rendering with (hopefully) a displacement map from zbrush.
- Maya 7, mentalray and zbrush 2
- To import the low res dog into zbrush
- Import the hi-res dog into zbrush and generate a displacement map based off the difference between the two surfaces.
- Is this is possible?
- I had a quick look at rayDisplace for mentalray and maya, but the workflow and results seemed a little flakey.
- http://www.drone.org/tutorials/displacement_maps_mental.html
Mike