Helpinformation for NewGeoExtrude, ZBv3.1-plugin, by Eddy Loonstijn, december 2007 By setting the Guidance-slider to 1 (default) you will be guided through the whole process of extruding the mesh. The guidance should be sufficiently clear to get the idea. Then - if you feel confident enough about this - you can set the Guidance-slider to 0. From then on it's really very straightforward: 1. Set up your mesh by orienting the area that is to-be-extruded' so that it is perpendicular to your view; that is, you look straight onto this area of interest. 2. Set the Extrude-sliders and Press:Execute 3. Now you have three options: 3a. If that extrude is OK, Press:Execute again, and ZB will reorient the newmesh to its original orientation and make a copy of the original mesh (neworiginal), however with the same polycount as the, extruded, newmesh; so you can use the neworiginal as a basis for animating towards the newmesh. 3b. If you want to have a extrude based on other Extrude-slider-values, you just change the sliders and Press:Extrude again. If that extrude is Ok, you do as in 3a. 3c. If you did not orient (see: step 1) the focus-area accurately enough you will get a mesh with a non-perpendicular extrusion; to adjust this you Press:Orient to set the area more accurately perpendicular to your viewpoint.Then you Press:Extrude again; you may continue like in 3a (Ending), 3b (Other values) or 3c (Reorient again). N.B. When done, you can find your original mesh (original.obj), the new extruded mesh (newmesh.obj) and the EqualPoly new original (neworiginal.obj) in the ToolTray; When accidentally lost, they are exported to ...\ZStartup\ZPlugs\NewGeoExtrudeTemp under the same names: original.obj, newmesh.obj and neworiginal.obj. Selfevidently, these are only the files belonging to the last finished extrude. Feel free to comment through the Thread:NewGeoExtrude in ZBCentral; maybe you've got an idea that could be implemented in an update. Happy extruding!