ZBrushCentral

• ZTimeLapse Rev B • Windows and Macintosh versions •

Aminuts, is that a file that was supposed to have been in the zip or already in zbrush itself? If it was part of the zip file…I just redownloaded the script again and it still wasnt there…is it something that you can send me, if it’s not too much of a bother?
thnx
ron

edit…it was there but hidden, so I copied from the find files and replaced it…gonna see if that works now…brb…thnx

whatever ya need to make it work Ron…let me know!

ps. check your settings for…i think I saw win98? and make sure .dll’s aren’t hidden. That’s usually done for “safety” reasons…so ya don’t accidently delete one ya need…but really there is no need to have em hidden. On the contrary it’s more useful to have them visible so you can get rid of the garbage no longer being used by old programs etc.

or in this case…finding an essential one!!:smiley:

the .dll was there…I unhid it and restarted z and no luck…any more thoughts would be great…thnx
frustratedly yours,
Ron :frowning:

hmmmm it keeps hiding itself? when I refresh it disappears from the directory and hides again…at this point it must be somethign I am doing wrong…how do I unhide it permanently?

thnx
ron

edit again…just discovered how to unhide files…duh…and I thought my hair was grey? lol…lemme give it another try…brb

sorry i don’t have a messenger loaded yet on this new machine to make things easier.

delete everything…related to the ztimelapse…except that zlapsedll.dll…move that fella somewhere safe.

then re install…

make sure that only the .zsc in in the plugs folder proper.

and the other three files are in the data folder.

once again make sure that the dll is visible…at this point you might have old dll eg version A mixed with version B blah blah.

if it’s not visible…search and make it so.

now reload zbrush and try to run it from the plugins folder only.

if that doesn’t work…let me know…i will zip up my directories and email em to ya…of course there will be some way cool other scripts included but you can delete them if ya want to too. But at least you can try it that way.

let me know.

thnx…it didnt work…dunno what the problem is…does like it did before even when the .dll was hidden…I am going to assume it’s because I am somehow screwing things up. I do appreciate your help…I wonder if its a win98SE issue? (My friends keep on me to upgrade my os… lol…something about this fatman being a dinosaur) It’s strange though that I can load the other scripts and they work…but then again all I do is art on the computer for the most part…It’s depressing a bit but that may be because of the time of the night here…(that’'s my pitiful voice talking now)

thnx for your help…
ron

Ron,

not allowed pity!!

will pm you my email address and will send you the zip of my folders to see if that will do it.

perhaps too many super bowl leftovers and not enuf zombies are invading your brain at the moment and keeping you from seeing something you might be missing?:smiley:

I downloaded the .sit ok this time and it all works perfectly, awesome plugin, thank you. I’m presuming that the thumbnail page image size can go up to 4096?
Cheers

Sav

Great job!!! :+1: :+1:
Zbrush is starting-up normal on my Mac G5!
Later I will try it out.
THANKS

Hi Ron,

According to the image you posted (http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=5976), ZBrush is using 51 MB of RAM and there is only 37 MB free. Since your system reports 384 MB of memory, then something else is using most of this RAM. You may be running other applications, or using faulty RAM.

Also, you’re running Windows 98. This is a very outdated operating system and is probably missing some of the system calls which are needed by ZBrush or the plugin.

yes, plugin plugged in nicely after un-sitting it, thank you, Pixolator :smiley: :+1: :+1: :+1:

however, thats once again a confused juandel over here: i felt like finally attempting a little modelling in zbrush and came up with a little boat:

[attach=6038]boatbuildingZTimeLapseImage.jpg[/attach]

alas, i started from scratch: 3dsphere, initialize, deformations, making polymesh, painting mask in projection master to hide points, storing morphtarget, deformation, create difference for getting a hollowed out space etc. … believe me: sillyme couldnt do all this within 1 minute and 4 seconds :smiley: and though its been a single session (thanks to zbrushs stability) the timelapseimage starts with the basic shape already done :o therefore i believe the 1st half hour or so has been left out of the thumbs.

or am i once again getting something wrong?

tia for any explanations

  • juandel

Attachments

boatbuildingZTimeLapseImage.jpg

When did you start recording the time? From what I remember I don’t think the plugin starts automatically on Z2 startup unless you set it too.

It starts automatically on mine and I haven’t done anything to set it. You can set it in the options within the plugin.

Juandel if I understand the way it works correctly…it takes snapshots of whatever you set it at…default I think is 64 frames.

so if you model for 1 hour it will avg out the time and take 64 snapshots from the script at the averaged out time units.

you can test this by saving once at a half hour then resume and saving again at an hour using the same frames number.

you will see what is saved will be different.

although one would think it would start with frame 1. I have had two test where it didn’t but I coulda done something stupid…am quite famous for that!!:rolleyes:

saving every step=zscript :smiley:

thanks for your considerations, guys :slight_smile:

well, like aminuts says i think it starts automatically - at least i didnt fiddle with the plugins settings until i was done with the session (and what i did then was doubleclicking the timelapse button only). i have been “clever” enough to record a script as well - alas, as it turns out, upon rerunning it, after initializing it starts with me “hiding” zbrush into the macs dock (thats what stupidme did for some reason - i assume to check the pluginfolders content or whatever) and then the cursor is running wild over my desktop image and pixols are pushed invisibly only :smiley: no way zbrush could detect i was unhiding it after a glance. i assume i might be able to edit this out of the recorded scripts .txt file but mayhaps that “hiding” thing did confuse timelapseplugin as well.

  • juandel

(EDIT): for herdmann (see next message): i just attached the script on how i did the basic shape of the boat (edited by deleting the HIDE-command at the beginning :smiley: and all steps shown in timelapseimage above (too long a session and nothing worthwhile to look at)). i checked and it works fine for me, hopefully it will do so for you, too. please keep in mind that modelling never has been my forte - this shows in the many trial and errors - and in the messed up mesh :smiley: i bet you can do better! for instance by setting out with zspheres instead of 3dspheres to have better control about the mesh. as depicted in the timelapsethumbs i went on by painting a mask (with simplebrush in linestroke) for elevating certain parts. as the mesh was too dense at the top i tried hiding the bulks there by multimarkering on a tapered cylinder as the stern or whatever it is called in english :slight_smile:

Juandel - really like your boat! - Could you possibly show us more detail -
and explain how you hollowed it out . The timelapse shots are so tiny…

regards H

edit:thanks juandel for posting that script, very helpful! :+1:

Pixolator,

A request for a feature of this cool script that I think would help new folks to zbrush.

I am guessing of course that this program just uses the ability to record zscripts to save everything then use an algorithym to average out the time verses frames. And somehow miraculously plays back the script and snapshots at the appropriate times all in the background. quite ingenious idea.

If I am correct or close, I would like to suggest an extra option in the options menu to save the script as well. This way new folks always have a back up. And old timers have an extra sharing option.

sort of an autosave but not a mandatory one! :smiley:

thanks for this cool script and any thoughts on this proposal.

edit: if this option is already there forgive me…too much work, not enuf sleep puts blinders on and am thinking now I missed it somehow…:rolleyes:

I dont belive the script works like that. I read, possibly earlier in this thread that the plugin fires off all the snapshots u specify “64” back to back to back as u start recording, and then smartly throws away images in the middle of the session to add new images as your modelling session lengthens.

I’m pretty sure it would be way way too cpu and memory intensive if it was making a movie of your work and then chopping it up.

Does this plugin work with 3.1 or is there something newwer or better out there that I’m missing?

Would it not be possible to adapt this script to add a save .ztl function instead of images, there by creating the autosave people are looking for.