Great work Sven. This will be really useful, especially for precisely placing eyes in heads and so on. I also really like the uniform scaling and the quick way you can switch between group masking. Many thanks.
This will be a really useful utility, Sven!
Thanks a bunch for your generosity in making this available:)
Chris
Many thanks for you thoughtfullness!!!
A clever and very practical plug. Thanks!
Nice script!
Hi there,
I canāt find the plug in in the āzpluginā folderā¦???
Unzipped it in the zstartup folder but nothing happens? Iām a Mac userā¦
please help
:lol: Dear Svengali,
Thanks a lot for this wonderful addition to Zbrush2.
It is very easy to tackle and I found out one could also manipulate zballs models.
Turning Zballs into mesh by button āaā one sees the future subgroups and can edit them on the spot.
Of the interface:
I would bery much like the button āuā colored differently, in a way other buttons of the primary
Zbrush 2, when active (all axes) to compare with inactive (one axis). Methinks that would
be handier⦠Same with colors to mark activity of move, scale or rotate differently: could they
be more intensiveā¦Or the corresponding button brighterā¦
Another thing:
It would be cool if you might wish to program the plugin capable of repeating the steps
(say, rotating one of the subgroups), by CTRL+1 click, usually workable in common Zbrush 2.
Thanks again,
Anat:D m
Thanks everyone for trying XFORM, I appreciate the responses!
Stekler:
You need to unzip XFORM.ZIP into the ZPlugs folder found within the ZStartup folder. If there is no ZPlugs folder within the ZStartup folder, then you must create the ZPlugs folder first, then unzip XFORM.ZIP into your newly created ZPlugs folder.
At startup, ZBrush looks for a ZPlugs folder and if it finds one, it then loads any plugin files stored there (type .zsc).
Anatom:
Thanks for the feedback. In the next update I might try some version of what you suggest. In the meantime, let me say:
ZScripts cannot change the color or intensity of any buttons. However there are several alternative methods to indicate which button has been pressed including disabling the pressed button which makes it grey out, leaving the other two buttons available for pressing. I might do something like that.
In the case of the āuā button, I couldnāt very well disable it after being pressed, since it wouldnāt toggle anymore.
The current XFORM solution to these problems:
-
The color coding of the background (red=move, green=scale, blue=rotate) is supplemented by the little vertical label that changes between āmoveā, āscaleā and ārotateā depending on which button was pressed. I hoped the color and the label would be enough to indicate the selected mode.
-
The āuā button displays a popup prompt each time it is pressed to tell you if uniform scaling is on or off. Also, if you REPRESS the Scale Button after you are already in scaling mode, this forces the popup prompt telling the current state of the āuā button - i.e. if uniform scaling is in effect or not.
As for implementing a Control+Click operation - (if I understand you) - that is a problem since the Control+Click is already used for masking operations.
As for using XFORM to edit a Previewed ZSphere Model? Thatās an interesting find⦠Thanks for the tip!
Sven
It works now, thanx!
Wow!
Hi my friend! How are you?
How many script have you stored in hard disk?
Thanks for the script, butā¦without source.
I hope the source way will be backā¦
Please, post the source.
cameyo
Hey Sven! Looks like a great script. Also let me know how things are going with your Mirage integration.
Cameyo
Hello my friend. If you want, Iāll send you the source, though there is nothing special within this modest plugin. Just email me.
Basically, Xform organizes known command sequences and assigns them to button sets. The main point was to free the user from having to remember or repeat these command sequences over and over again while making precise subgroup adjustments and refinements.
For me, a nice by-product to using Xform is that it streamlines and enhances the modeling process in new ways.
Lemac4
Mark, is this you?
Iāve been working back and forth between ZBrush and Mirage for a while but havenāt found a satisfactory production path between the two yet. Iām hoping, with the release of ZB 2.5, the interlink will become almost seamless.
One interesting side-effect of using Mirage: Itās reminded me of my love for drawing!
Sven
Hey seven
I could not download the pdf for some reason
:lol:
Day after day I keep enjoying this plugin of Svengali.
My models constist of the outer and inner parts, visualized by flip function.
To correct the model, I had to use other progs, but presently this plugin suits me perfectly, for,by marking the necessary group, I can deliberately process the
anatomy with inactive parts of the model also here.
I believe Svengaliās creation should be a must in the new version of Zbrush.
Thanks so much Svengali!
Anatom.
wckedsunny
Not sure what to say⦠Iāve had no problem opening the PDF, however, downloading it requires that I specifically enter a name.pdf before I begin the download. Maybe thatās your problem.
Anatom
I very much appreciate your taking the time to post positive feedback. It sounds like Xform suits your workflow very well.
Sven
Well sven
Got it.
Was having problem downloading with mozilla browser, downloaded it with explorer.
Thanks for a great plugin
regards
sunny
Well Sven
I need to know can xform help to create proper facial expressions( lips and cheeks part) in a professional manner like in maya or max ?
I am creating a comics and exporting and rigging in maya is just freaking me out for every charcter. If xform can help my problems will be solved for sure.
Regards
sunny
wckedsunny,
I need to know can xform help to create proper facial expressions( lips and cheeks part) in a professional manner like in maya or max ?
I wish.
I think what you want (what we all want) is the powerful new 2.5 ZBrush release⦠It will make facial animation (and almost any other controlled model deformation) extremely simple, even fun.
Rumors are weāll all be using it before too long.
Sven
Lols
we surely waiting for zbrush 2.5 release.
Rigging in maya is a pain in neck. :mad:
Dang,
A nut gets busy and what happens? Me fav scripter slips one in under the radar. Arrrghhhhhhhhhhh.
Well have to say this is in my top most list. Canāt even begin to tell you how much I love this oneā¦how much hair it has saved meā¦well whatās left anyways.
Once again my friend, you have made some dreary months worth trudging thru!
I hope that spring brings fresh air, zb2, and a way for you to connect your 2 new loves in exciting new ways. And also hope your better half has the patience to grant you the time to enjoy the same.
nuts