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ZLauncher ZScript (RevA) - One-Click-Access to favorite ZScripts...+SourceCode Added

er, having a bit of a problem getting this to auto load on start up. I have both files in the zscripts folder, renamed the autolauncher.txt file to DefaultZscript.txt. When i start up it still defaults to the original “What New Etc.” screen…Do i need to delete something?..Zbrush currently resides at the default location as well. C:\Zbrush_1.55B. Other than that, when I load it from the zscript tool bar it works great. Wish this was an icon on the tool bar.
D.T.

WONDERFUL !!!
Thank You Pixolator…

Only a small :slight_smile: request…Can you show the .txt ?? :wink:

Thank again.

cameyo

davidT, Verify that the file name is “DefaultZScript.txt” and it is located in the root of the “ZScripts” folder. You may also need to redownload the ZScript.

Excellent idea, Great script,
Thanks Pix!!!
Michael

Aurick, I can’t use the Material List you made for Stained Glass, however I can use Southern’s Flesh (to the unitiated, that does sound so strange…). The only diff I can ascertain is that Southern’s Panel says “rev a” while the stained glass says “rev b”

I copied both material lists the exact same way, twice even. Same results. No matter what tool I have chosen, no matter what material I have selected, none of the seven materials in the glass list works. Doensn’t change the color or anything else. The catalogue button produces a wonderful solid black document with nothing in it.

Is there a step I’m missing, or is this a lost cause?

mr

Awesome script!!
Thank you for sharing, Pixolator.

I have a question as usual… :smiley:

I’d like to use image buttons in my script.
(Brush stocker)
It would be very grateful, if you’ll show me the way.

Thanks

kaz-g

Ok, I am running into a bit of problem creating an icon. I know it looks straight forward enough when reading it, but consider who you are dealing with here. I run the ZScript and do a grab. Resize the texture and export with the psd extension. When I alt click on the ZLauncher icon to add it, the script loads, but no icon. Is there something I am missing? Do we export to the same file the script is loaded into. If so, that is done. Any help would be appreciated. Thanks! :smiley:

Hi D

  1. The Icon you make must have the same name as the script, except it will have the PSD extension of course.

  2. The Icon must be in the Same directory of the Zscript that it is for.

I think possiblyperhapsmaybe that your problem lies in #2

To make the whole thing easier use my Icon Widget
here

Hope that helps

Thanks, that clears it up!

Thanks :slight_smile:
Digits: Thanks for posting your IconWidget ZScript :slight_smile:

Those who are interested in ZScripting may download the <font color=#FFa000>Z</font><font color=#FFFFFF>Launcher</font> source code (.txt) by clicking in here .

Notes about the <font color=#FFa000>Z</font><font color=#FFFFFF>Launcher</font> source code:
1. The icons that are shown in the ZLauncher buttons are automatically extracted from each of the assigned ZScripts. This is a new ZScript feature that allows you to specify any of ZBrush’s native formats (such as ZBR documents, ZTL tools…) as an image and ZBrush will automatically extract the embedded icon.
Example…
[Image,”A_Tool.ztl”] will display the embedded icon of the “A_Tooll.ztl” tool. This method can also be used for IButton command (which is what ZLauncher is using ).
2. The code includes a self-contained routine which asks user to confirm an action. This routine sets the ‘doConfirmedAction’ to 1 if user chooses to execute the action or to 0 (zero) if user chooses to cancel the action. This routine can be used ‘as-is’ in your own ZScripts when similar functionality is required.

Hope this helps :slight_smile:
-Pixolator

P.S I am planning to write (when time permits) a new ZScript to have similar functionality to ZLauncher but with the added capability to include All of ZBrush file types (tools,lights,materials…). Meanwhile, the ZList ZScript offers similar functionality and it is available in here

This is great. I would love it, if…
But why does it look so funny on my 1.55b screen and not at all as you show?

And what means the “b” behind 1.55? Beta?
(I have the purchased version)

Thanks for your help :slight_smile:
Guitta

gabe: Here is why…
starting from the left icon…
Icon number 1 leads to a ZScript in ZSC format which was created for an iconless ZScript.
Icon number 2 Leads to an iconless ZScript in TXT format.
Icon number 3 Leads to TextureMaster revision E or earlier. You need to use the newer version of TextureMaster (revision F) which is already included with 1.55b.
Icon number 4 is the correct ZLauncherRevA icon.

You’ll find more information about creating icons in the previous posts within this thread.

The ‘b’ simply means that it is a newer version than 1.55 or 1.55a (including all 1.55R?).

Hope this helps :slight_smile:
-Pixolator

Hello
I translate the files of ZB into French, and during the use in ZB I do not have icone, some is the format used! (zsc or txt). Do you Have a solution?

By
Vincent (French translator)
PS: i work on Mac Os9.1 and G3 BB

Ok…!!
With ZScript : Digit_Widgets_Icon.txt . Thank and By
Vincent

:slight_smile: Thanks for your replies. I understand now.

Guitta

I just said that I understand, but in my 1.55b is only the textureMaster Rev E included, not F. Where can I find it?

Guitta

I have already been at the Poxologic site, but if I click the Texture Master…F link, it goes to the 1.55 demo download page. :confused:

Well, I have just one observation about the Zlauncher. I spent about 3 hours loading it up with my favorite original, materials, textures, and tools. Alas when I went to use it, I noted that although all the thumbnails are there, some of the materials, and textures do not load. Any ideas as to why this might be?
Thanks.

Oh thanks you’re right! Duh, ignore this post I put it in the wrong thread…
:o

Do you mean the ZList http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=004002

rather than the ZLauncher utility Northstar?

if so then I have the same problem. :frowning:

gebe, the copy of TextureMaster that downloads with version 1.55b IS revision F. It is located in ZScripts\Utilities\TextureMaster.

There are a few possibilities:

  1. You haven’t yet upgraded to version 1.55b (which according to my database, you’re entitled to do).
  2. You are looking in an old ZScripts folder
  3. After installing version 1.55b you copied your ZScripts folder wholesale from your older version, overwriting Revision F in the process. If this is the case, you’ll need to open the downloaded archive again and re-extract the TextureMaster folder.

Since TextureMaster is now included in the downloads of both the commercial and demo versions of ZBrush, it no longer made sense to have it available for download separately. This is why the ZScript Library points to the demo download.