Ah,that one,might be worth a try.
As for the 2.5D sculpting you can always grab the canvas and apply the grabbed alpha
to a plane and sculpt some overhangs into that and then Vdisp.
Ah,that one,might be worth a try.
As for the 2.5D sculpting you can always grab the canvas and apply the grabbed alpha
to a plane and sculpt some overhangs into that and then Vdisp.
I have not seen your work before. What a lovely sophisticated style.
Seeing as how this thread has been resurrected I just happened to see the last two images in #88 and you remarked how it might be “too heavy” for a jeweller to make these. Maybe, yes, but to a 3D Printer it would be a piece of cake - silver, gold, titanium, you name it - very easy to make.
Thank you rulonis.
lensman - indeed I didn’t think of 3D printing,at least not printing it
directly (instead of prototype -> mold -> cast).
And that remark refers to the amount of material rather than to the
skillfulness of a jeweller.
Thanks for your interest.
Hi y’all,
today it’s a little tut using some of the new features 4R7 has to offer.
It requires a bit of thinking on your side,though,I’m afraid.
This is what we are going to do.
Of course the above is not the only way to approach such an object.
Btw I tried to rotate the cross via the new polygon spin feature ,but
no matter what settings it always rotated only one polygon.
Anyway,hope it’ll be of use to some of you.
Have a nice Ztime,J.
Edit:the last picture is missing here,you’ll find it in the next post.
For some reason one pic didn’t load.Most likely too much for one post.
So here is the last one.
Have fun,J.
Cool tut! Thanks for making it look simple.
Brilliant thanks for sharing!
You’re welcome,my pleasure.
Hi there,
this one is a wrapmode test. (Brush -> curve -> wrapmode)
Wrapmode set to 2 and sculpted with x-symmetry.
Rendered passes in ZB and composited in PS elements, also
a bit of dirtying up added.
The second pic shows the actual tile.
Unfortunately the pinch brush does not work correctly in wrapmode,
but clay polish in conjunction with a morph target can be used as a
workaround in some cases.
Have a nice Ztime, J.
Thanks for this post.
Might have to give this method another try.
Cheers.
Cool, may it be successful.
Great thread ! Good to catch up with quality works like these
Thanks.
Really enjoyed that expression last time but the overall design is superb to see again !
Thanks again.