This is a very interesting thread. With a lot of good points. I think people should make sure they differentiate between game and other areas to see if certain trends appear.
I come from the feature, television and vfx side of things. The most useful modeling tool for me prior to Zbrush was NURBS and Photoshop. I could create high detail models with little mass (polygons) until render. I used an old ILM approach (Cubic Mapping) for the details derived from Photoshop - almost exactly as TextureMaster/ProjectionMaster work. Then Zbrush came along and what took weeks or even a month was now a week or less. The major thing I noticed was not how complex a rig was, not how high quality weight maps were or even how many detailed morphs were used - BUT - how you modeled and placed elements. I found that in 80% of the models if you modeled it right it acted right and usually with the simplist rig. Yes, this is hard - especially if the design is by someone else who just made a cool doodle. I am alos taking into consideration working/fixing models for others in order to complete a project.
The reason I bring this up, is someone mentioned ‘more powerful computers’, other things like EdgeLoops, TopologyBrush, etc. were also mentioned. Well, the problems won’t go away, they are just pushed along the scale, and this discussion begins anew. You have to try a few things, it’s always easier to something that has been done, but you can apply what others do to your own models to prevent issues. Forums like this help, in the last year alone I have scene facial rig setups that reduce production time by several factors - as an example. Yet the ability to do these has been around alot longer.
I for one have never given topology a second thought. All I have cared about is - looks right - acts right. This is not to say it isn’t important, or that you shouldn’t consider it. However as with all things, perhaps you should look at the process and not necessarily the tools. I am big on pushing the creative approach (traditionally trained), and I am a process/technology freak (main focus of my career). I don’t like redoing anything, I don’t mind fixing it, but I should only have to do it once.
I will have Zbrush2 at months end - it did get a chance to put it through it’s paces recently and found it amazing - the time savings is fenominal.
I probably haven’t contributed anything useful, but… 