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ZBrush User Group Meeting at Gnomon -- The Recap

I don’t see anywhere in this tutorial the use of beer to pass the time waiting for your meshes to update. I think this is a major ommision as it played a great part in you presentation. :slight_smile:

By the way, I love the “weaved wire” type meshes you used in your older work. Could you share any of your techniques from how you would do that in Maya?

~Mike D.

hey all, when I spoke about “going native” I meant that it was important to learn how pixols work and not to try and just use the edit tool. I still do edge-craft work outside zbrush, but it is now much more of an interface for building rigs for animation. bringing finely tuned edge-flow models into zbrush is still my process for doing advanced work.

when I mention going native, I amd refering to the tendency for initiates to zbrush to ignore the painting tools and only use the standard sculpting tools. by leveraging the alphas, and standard zbrush painting tools, one can work much faster and much more “natively”.

-bay

Hi Bay,

If you ever have the time and inclination it would be fantastic if you could put a ZScript together. Your Mirai gifs from years ago are still classics for self-taught modelers and I’m sure your Z techniques would be equally enduring.

Best,
AdamT

Huge problem… I followed the tutorial… but I think somethings fishy… I’m fine up to the “Int” button… When I push that and then the “HidePT” button for some reason it hides the white space. If I follow through I end up with the white deleted…

Is that really all the steps? Is there something funky with my zbrush? Am I doing something wrong or missing a step?

I just can’t figure out why the HidePT button instead of hiding all the black spaces hides the white after I’ve masked the white with the INT button. Really annoying. Yes Zbrush is initialized. I just checked that.

I guess you just have to click the Masking/Inverse button before hiding the points, right?

Sven

I tried that. It always instead of just getting what it doesn’t have gets everything. I’m using the default texture used in the tut. I just don’t know why its working reverse of what you’d expect and whats shown. Is it some option?

Make sure you are dividing the mesh enough. Fine lines on the texture won’t register as a mask if there aren’t enough polys.

Thanks for preparing the images and summation of your day. More interesting then anything that was mentioned are the faces of Meats, Taron, Bay , Alex and Ken. ZBrush is actually great fun to watch , I gave a demonstration to some of my colleges and lecturers at uni, so I too wish I had been present for the sessions on the day.
I’ve also taught little children(10-13) to use it and they find it totally hallerious:)hehe
they really take advantages of that " Proportioning " abilility that Taron used :lol:

I wonder if a course in zb is really worthwile considering the hundreds of zscripts, tutorials and great Q & A that has and is occuring in these forums and not to mention the inherent simplicity of this program?! I’m looking forwarding to seeing what you have planned for it.

BTw…I think you should rename your meetings to " Stupid Z Tricks ":), great idea Meats!

Kircho

I think was amazing! And was great to meet Alex, Jaime, Meats, Taron, Bay, Fausto, Ian Joyner, among other very talented guys!

Here my fanboy participation :slight_smile:

From left to right: me and the very talented Taron and Bay Raitt. These guys rocks!

Kris

Cya,metaronbay.jpg

now i know where all the monsters came from!!!1:D :smiley: :smiley:

but its sad that we here in europe must make our own meeting…:cry:

…as the panel seems to say :lol:
Pilou

Incredible!!!render in Zbrush?
lol
:+1: :+1: :+1:
:wink:

souleat…seriously!

I find the sublimital meaning of that photograph far more fascinating: See the stop sign and see the fragment “…age…”. This shows it for what we really are! We stopped aging at some point early on and now we are these skilled kids that just don’t wonna stop playing either.

Antropus, I repeat this again, it’s been an honor to meet you and I can’t wait for next time. Congratulations on your beautiful work and I was contemplating to curse you for exposing my beer-buttered-mug to the souleating crowds here…hahahaha…but can you explain to me why we both had the exact same smile??? Isn’t that wicked…lot’s of wicked things in that picture. It’s great!

Hahahaha…

Taron, I just saw your reply today! Months after!
Was my honor to meet you, man. Your work is just amazing and one of the most creative. I agree about the photo…strange signals in every part, from the “stop” to the wicked smiles :slight_smile:

I hope I can meet you again to have some beer soon too! Maybe on the next meeting, maybe on SIGGRAPH!

Cheers,
Kris

incredible !!!
I really don’t know why I am here yet !!!
:angry: :angry: :angry:
what can I do in this place ??? will theese meets be in Europe ? in Italy it’s impossible I think…:angry:

I really must thank everyone of this forum becouse here I meet everyday great talent people !!! I must learn to have more patience than too much hurry … this is a problem…I have too much hurry to learn and sometimes I don’t realize how some things are simpler than I think if I do a step at a time !! :confused:

thanx in particular for this tutorial, Meats !!
:sunglasses: :+1:

OMG this is so great. this small int button open such a mighty world.

meats thanx a lot for sharing your experience! :+1: :+1: :+1:

This might not be the place for this question then again I’ll ask anyhow. I’ve been trying to use Meats Wire Style and I must have some setting wrong because when I press [HidePt] to hide the black areas of the skin the thin white bars of the grid texture are hidden instead. I tried inverting the grid mask befeore [HidePt] resulting with the black hidden and most of the framing aswell. I was following along step by step as I did it so I’m guessig I’m missing something obvious to you seasoned Zbrushers. It would really be great if someone could help me out.
Thanks,
13

Meats, that is an incredible tool for giving you gobs of detail…I have one foolish question though…
I want to move the texture on the model…is there a simple key combination that I’ve missed? This would make this from a great tool to one essential part of modeling in zbrush…