after another long research i finally found this: “VRayBmpFilter texture map is useful for displacement maps, created in external programs where exact placement of the map is very important.”
good news xanatos! try this: load vraybmpfilter into material slot in max, then place displacement map made in ZB in bitmap slot. drag vraybmpfilter into textmap slot in vraydisplacementmod modifier. set resolution according to size of your displacement map. turn off filter textmap. play with amount and shift. that’s it. the simpliest solutions are the hardest to figure out.
it’s still not perfect (green arrows) but it’s A LOT better than before.
good luck