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Zbrush for Bipeds Videos

thanks jason ,i ve been following all your tutorials and technics,in zbrush and maya,and i must to say. bravo.bravo,bravo
regards

Hey, Jason.

Could you look at this thread I’ve posted (with model file and image) and give me your opinion of the problem? It’s a zsphere biped that draws out with a ‘blank’ mesh.

Thanks!

~S.~

http://209.132.96.165/zbc/showthread.php?p=377810#post377810

Hi Jason

This is WAAY overdue; but just to say a big THANK YOU for doing such a great job on all the video tutorials you’ve put out there :slight_smile:

Excellent stuff :+1:

Chris

Jason,

I’ve noticed that after I crop/fill a texture with a reference image (such as a front view of a character) and draw out a figure tool over it, the interface becomes sluggish, as if the figure tool is too large to manipulate smoothly. Do you know why this is? I wonder if it relates to another question I have in general about scale in ZBrush. Why are ZBrush meshes so huge when imported into Maya? Is there a way in ZBrush (as there is in Maya) to establish a calibrated scale of units that can insure the meshes appear at the same scale from program to program? Just wondering.

Thanks!

~S.~