thanks jason ,i ve been following all your tutorials and technics,in zbrush and maya,and i must to say. bravo.bravo,bravo
regards
Hey, Jason.
Could you look at this thread I’ve posted (with model file and image) and give me your opinion of the problem? It’s a zsphere biped that draws out with a ‘blank’ mesh.
Thanks!
~S.~
http://209.132.96.165/zbc/showthread.php?p=377810#post377810
Hi Jason
This is WAAY overdue; but just to say a big THANK YOU for doing such a great job on all the video tutorials you’ve put out there
Excellent stuff
Chris
Jason,
I’ve noticed that after I crop/fill a texture with a reference image (such as a front view of a character) and draw out a figure tool over it, the interface becomes sluggish, as if the figure tool is too large to manipulate smoothly. Do you know why this is? I wonder if it relates to another question I have in general about scale in ZBrush. Why are ZBrush meshes so huge when imported into Maya? Is there a way in ZBrush (as there is in Maya) to establish a calibrated scale of units that can insure the meshes appear at the same scale from program to program? Just wondering.
Thanks!
~S.~