Back with another question
Looking at the rear view of your leg, you have modeled skin folds behind the knee. Perhaps you havenât built this mesh with the intention of animating it, but I am wondering what you think is the best route to take when detailing models to be used for generating displacement maps for use in animation.
For example, generally, would it be better to model the flexed pose (which probably has âmoreâ detail in the form of creases etc.), or the unflexed, stretched pose? Or maybe the procedure is quite different, perhaps requiring the medium frequency details to be modelled into both (and even more) poses?
In Pixâs dino animation thread he mentioned tweaking the map between morphs, so I am curious as to how that tweaking is done. Is the base mesh changed and a new map generated, or is the map itself worked on?
Perhaps I should ask Pix himself :), though I would be very interested in your professional opinion how you might go about this.
It would be something to keep in mind while I am making models in ZBrush 1.55, especially if I want to apply the new features to them later on.
Many thanks