ZBrushCentral

Zbrush At Siggraph - From My Perspective - Day 12

Ryan,
I am sooooooo looking forward to the release of ZB 2.5

I have one question, could you guys include more export file formats?

to export as an .stl would be an incedible help to our work flow.

All the best,
Mike PCI :slight_smile:

I’m hoping for FBX support, or perhaps even ztl plugins for popular 3d apps. This is because using Zbrush for morph targets for Max usually results in an altered position of the mesh for some reason, so the morph target works, but the whole mesh translates/shifts out of place.

Max’s .obj support isn’t very good, but .fbx works a charm.

I’m hoping for FBX support, or perhaps even ztl plugins for popular 3d apps. This is because using Zbrush for morph targets for Max usually results in an altered position of the mesh for some reason, so the morph target works, but the whole mesh translates/shifts out of place.

Max's .obj support isn't very good, but .fbx works a charm.

That happens because of two reasons. (not because .obj is lacking)

1. You either exported out of max from a different location then the location you are importing the mesh back to and applying the morph target on. for example your mesh that you exported out of max was at .1, 3.0, 4, but the mesh you are applying the morph target to after you are done in zbrush in max is at 0, 0, 0. it wont work, you have to export at whatever location that the mesh is that has the morpher modifier on it is. 2. You need to clear your pivot in zbrush before you export it back, so that it is back at its default pivot. "shift + p". Then when you export back to max you should be good to go

P.S. I would really hope that pixologic is no longer taking requests to add features to 2.5. (perhaps save them for future plug-in/updates/releases). I am sure they are working hard enough to get in everything that they have on their plate as is. And no one wants to wait a minute longer than they have to; to get their hands on this beautiful software.

Thanks. But I tried making a simple cube, exporting as obj then importing again as a morph target for use in 3ds Max. Moving the morph slider still sees the whole object shifting around. I think it has something to do with rotating the mesh during import or export.

Normally i have no problems importing/exporting in obj between 3dmax and zbrush, it works perfect even with the morphs…

I’m talking about using the imported OBJ as a channel in the morpher modifier of the 3ds Max mesh. Are you?

I’ve never had such problems working with Max and ZBrush either. Check the ZPipeline Guide to be sure your import and export settings in both application are what they’re supposed to be.

I dont know about 3DS Max or morpher problems.

I just need to get my finished Z Brush sculptures out as an .stl

Right now we use other software to convert them but, in light of the huge poly counts coming in the new ZB 2.5 , I know we will run into problems.

An .stl export option or plug in would be nice :smiley:

All the best,
Mike PCI :slight_smile:

My Perchase waits on this update. If these new features work as easy and as fast as shown in video then this will eliminate the use for another modler. Iv only got one lot of money so have to choose carefully.

I know a date cant be told so im not going to ask for it but, a year for a date cant halm surly? If a year cant be mentioned then there must be too much work and bugs to iron out by which the videos should have not been shown IMHO.

Just buy Zbrush 2 now & you’ll get the update free anyway, why wait for 2.5 to be released???

ZBush 2.5 will work exactly as they did in the videos if not faster depending on your PC/Mac specs…

Hi Mike pci,
I asked the same thing earlier in this thread about having a .stl export option for ZBrush.
I am currently expoting into max to convert an .obj into an .stl for 3d printing.
However since then, Max 9 has been announced, and is due for an October release. It will be able to support millions of polys (20+ according to the official blurb.)
That should help us both :slight_smile:

About .stl as an export option or plugin for ZBrush. Not all ZBrush users have Max and may not need to use Max with ZBrush as they are using ZBrush to create paintings, comic books, etc - so the .stl export option or plugin for ZBrush I think would be good. Having said that I do not know if this is already done for ZBrush 2.5 or not and if not it would be nice to have a plugin for export option for ZBrush as an .stl

There are plenty of tools to convert obj to stl.

If you’re concerned about the size of the mesh, you could easily write a utility to convert a .obj file to a .stl w/o having to have the entire thing in memory. stl is a simple format.

I admire your faith in the average artist’s programming ability. From my more jaded view, your statement was practically foreign.

I just do the conversion using Notepad. :wink:

I didn`t notice if it was covered in the videos and this thread has become monstrously long; being a handful of days away from a deadline, you might forgive me for not being rigorously respectful of the thread.

What I wanted to know was whether the eight bit limit on textures has been lifted in 2.5.

Cheers,

R

8 bits = 256 colors. That can’t be what you meant.

Anyway, it hasn’t been explicitly stated what the limits are to be in the new version (filesize, number off colors, etc). Not online, at least.

I have to imagine they’re dealing with much larger files (in line with the increased poly count), but beyond that, I couldn’t begin to guess.

And as guessed:

The world goes quiet.

Not quiet in my world, what planet are you on?

What made you say that… I thought 2.5 was released.

hmmf

Poof!

Most people don’t have the programming knowlege for something like that you’re right. However, in terms of difficulty, that problem isn’t super high on the list.

That’s what I was getting at. Just poorly stated.