Pardon if I repeat what’s be said already.
- Brush size - Keep brush size constant when working in perspective. The brush size will scale down if you work on part of an object that is further away from the camera.
- Snap to vertex/ surface - Being able to move a vertex to snap to a vertex that is on a different subtool. It would be useful when working on the model at a low subd. This fits in with classic polygon tools of other software. That said, with the introduction of 64bit you probably won’t need to split models up or need to go into HD mode.
- Transparency - Zb seams to lack true transparency on anything but alphas. The transparency between layers is rather buggy and I’m sure they are working it out. Using the alpha channel of an image to give it an embedded transparency. Object transparency to that you can fade out parts of the model, this transparency can then be exported as a map.
- Painting different material tributes - You would be able to paint separate defuse, specular, reflectivity, spec col, ambiance, SSS layers, etc. And be able to export them out as separate maps. To also have them updated/rendered in real time.
- Paint straight onto a texture map - Instead of painting onto polygons. I would like it to be more competitive to software like Bodypaint and Mari when it comes to texturing.
- More Stroke settings - Vertical/ horizontal jitter controls, primary and secondary colour mixing setting when using Spray stroke etc. Much like Photoshop.
- File compression - I have found in V4 (not with R2 as I haven’t worked on animate-able assets) that if you work on high rez model in normal or HD mode after you save the file several times a noise appears on the mesh. It can be annoying to watch the fine detail you have added slowly disintegrate. I think this could be down to the difference in rez between the lowest and highest SubDs and that possibly (it’s a guess) that the file is compressed when saved out. Bigger the file size, more it is compressed.
- Mixing pallet - Somewhere to mix colours and be saved out with the project.
- Camera Perspective settings - They are back to front if they are compared with camera lenses. Having the perspective set to 18(mm) is wider than 50 (mm) not the other way around.
- Lighting - Being able to have the light move with the ztool instead of the light being fixed in one place. Also being able to keyframe the light when creating turntables and animations.
- Animation tools - At the moment the timeline is quite primitive, as it would be as a new feature. Being able to use curvs instead of linear blends between each keyframe. Also being able to fine tune the curves like other software. A retentively small thing but it would be a lot more flexibility.
And that’s all I can think of at the moment. I’m sure the chap and chappets in pixologic are hard at work doing their best to get us an award winning piece of software.
MX


