A New Retopology Tool
That lets you do all of the following:
The select topo/topology menu stays so we can re-edit pre-existing topology, cause sometimes you only need to change a few zones.
Has a Select menu with “Point” “Face” and “Edge” selection options.
The ability to move the “Edges” “Points” or “Faces” anywhere on the model by clicking on them and dragging them.
The ability to select several “Points” “Edges” or “Faces” into a group selection by holding down the “Shift” key while clicking on the them.
/\ the ability to take those selections and duplicate them on the other side of the object with “Symmetrize Topology” feature.
A “Merge” feature that will merge and weld two selected edges or points together. Obviously dependant on the “Shift + Right Mouse Click” to select more than one Edge or Point feature.
A “Relax Topology” feature
Has a Smart “Create Shell/Difference” feature that works across all the lower divide levels under the maximum divided mesh settings the user selects before converting the new topology into into Polymesh 3d object. I use morph difference a lot on higher high detailed models to give me a thickened mesh suitable for printing, unfortunately you can not use the reconstruct lower subdivides option on meshes like this, there is another way around it, but hey “Why make things harder than they have to be?”
Has a “Straighten” selected “Points” “Edges” or “Faces” feature just like Topogun, but it lets the user specify what axis to impliment the direction of the straighten tool “X” “Y” “Z”.
“Lazy Quads” it works like the target brush tool. Only it creates a perfect repeating line of linked Quads that follow the target circles direction as it is dragged over the object. The size/spacing of Lazy Quads is altered by the size of the target brushes circle. We are going to need a Right Mouse button click feaure to bring that Lazy Quad Brush Size menu up.
Connect Edge/Edge Loop feature like Topogun.
Bridge feature like Topogun.
A Topo Sub-Tool layer feature that lets the user import two different sub-tools into the topolgy editor- Giving them them the option to turn the topology on and of for either tool (So one or the other can be reworked) as well as the option to turn both sub-objects topology on at the same time so the two piece can be retopo’d into a single mesh.
A Smart Retopo feature like 3d Coat.
Next Big Wish
“Offset Axis Symmetry” function.
Let the user use perfect symmetry from one axis while altering the offset on another axis within that axis. David Spade: “Whaaaaaa???”
OK, how to explain this… OK, the Human Face.
One eye is lower than the other eye, same goes for the ears and so on.
If symmetry on the object in the Z axis goes from the middle of the object out horizontally. Then the user wants to keep the Z part of the “Z axis” normal, so Z would have a value of Z=0 X=0 Y=0
but the Up/Down or “Y axis” value with in the “Z axis” needs a slight shift in it’s value added to it in via a negative or positive value selected by the user selectable offset sliders to influence either an Up or Down shift in the “Y axis” settting on the Z axis while symmetry is turned on.
Symmetry for Z Axis turned on. Offset Symmetry is turned on for Z.
Offset value for Z axis is
Z= 0 for slider value
X= 0 for slider value
Y= -3 for slider value
Now when the user sculpts the eyes and ears, they are automatically offset from each other in they’re up down axis location. Just like they normally are on real faces. Let say with the Z axis with the “Y= -3” set, causes the left eye to be lower than the right eye. If you changed the Y Values offset of the Z axis to “Positive 3” or “Y= 3”. The right eye would be higher than the left eye.
Hope that makes sense.
Those are my big wishes for the next Z.