ZBrushCentral

ZBrush 2026 Beta Tester Image Collection

I’m excited to be part of the beta testing team! Here are a few of my renders —

“Holy Cow”

turntable:
https://vimeo.com/1117796529?fl=pl&fe=sh

“Paper Boats and Rainy Dreams”

turntable:
https://vimeo.com/1117799593?fl=pl&fe=sh

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I’m very happy to have been part of the ZBrush 2026 beta once again. Here are some of the pieces I created using the new version. It’s been incredibly inspiring to see the work of the other beta testers.



AlienST




Cyborg
Dickie


Orco

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Had the luck of participate on the latest ZB2026 beta test! :smiley:
I made this design, cheers!

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Hello :slight_smile:
I’m very happy to be a part of the Zbrush 2026 beta for firts time, here are my renders :

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Grateful to be a part of ZB2026 beta cycle! Amazing team and killer works everyone!
And thank you to the ZBrush developers for empowering us artists!

Enjoy our sculpt and renders!

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Here are the images I created for this round of beta testing. all the models were created in the ZBrush beta. Making this was fun but doing research was even more fun. Textures were created in Substance Painter by Irene Devin Keller who was also a beta team member. there’s more coming on this model! renders were dine in Redshift for Maya.

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Digital sculpture created during the ZBrush Beta testing round. The piece represents Iara, a mermaid from Brazilian folklore. It was a fun project to work on, exploring and testing new tools. The painting was done directly in ZBrush and the render in KeyShot.


Digital sculpture developed in ZBrush Beta, inspired by a detail from Raphael’s The School of Athens , which I first discovered through the cover of Guns N’ Roses’ Use Your Illusion I album. The piece reinterprets the classical scene by depicting a contemporary modeler sculpting in ZBrush for iPad, establishing a dialogue between artistic tradition and digital technology. The work explores the aesthetics of carved stone, reinforcing the idea of continuity between the masters of the past and today’s digital creators. I began the blockout in ZBrush Beta for iPad and finalized it in ZBrush Beta for Windows. It was a very rewarding experience to migrate between both, continuing the project seamlessly across platforms, from PC to iPad

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Hurray !
What exciting news for all Digital Sculptors!!!
ZBrush 2026 is officially here, now available on iPad and Desktop…

I am honored to have been part of the ZBrush Beta Testing Team & I am confident that this release will redefine the future of digital sculpting.
It was a great pleasure contributing to the evolution of ZBrush alongside so many incredibly talented artists from around the world.
This version comes packed with groundbreaking updates - Python Scripting Integration, Enhanced ZModeler functionality, NoiseMaker 2.0, an expanded Pro Projects Library, and much more still to come.
The features are truly mind blowing.
As part of my Beta work , I created “The Indian Village Man” using ZBrush 2026.
While sculpting this artwork, I genuinely felt as though I was working with traditional clay- a testament to how seamlessly ZBrush bridges the gap between classic craftsmanship and digital innovation.

As a part of the Beta Team here are some Digital Sculptures made with Zbrush!
While sculpting this artwork, I genuinely felt as though I was working with traditional clay- a testament to how seamlessly ZBrush bridges the gap between classic craftsmanship and digital innovation.







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hello everyone!

you guys all rock! amazing works and renders!

here are my work in zbrush 2026 beta testing.

The Kelpie:




When the darkness loved:




Hope you like them!

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Hello guys, amazing works, also thanks for maxon zbrush team to let me be part of this !!!

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An honor to be part of this :smiling_face_with_three_hearts:

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dominiondark

For this Beta, I challenged myself to do an organic figure sculpt, and also delve deeper into the ZBrush BPR render and material settings. All the renders of “dominion” are done in ZBrush BPR, used a few BPR filters, but not post outside of ZBrush.

I also had to do some hard surface testing, so I made these orbs and rendered them with RedShift in ZBrush.

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Honored to be a part of the team. :raised_hands:

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I’m incredibly happy and blessedl to be part of this year’s ZBrush Beta team! For this Beta, I focused heavily on integrating my ZBrush sculpts with Unreal Engine and using Unreal as my primary rendering solution. This workflow was made possible through Decimation Master and Unreal’s Nanite system, which made it surprisingly straightforward to bring my ZBrush models into Unreal. From there, I primarily relied on Unreal’s Path Tracing to produce my final rendered images.

I also explored generating masks directly in ZBrush — including Ambient Occlusion, Curvature-like, and Cavity masks — and then assigning each mask to R, G, or B polypaint channels. Inside Unreal, I built a material that used these vertex colors as masks, enabling a UV-less texturing and shading workflow.

I hope you enjoy looking at the work as much as I did making it.




I also incorporated Substance Painter into some of the pieces to enhance texturing and surface detail.

My latest project, which I’m calling ZBrush Time , was created entirely in ZBrush. I modeled all of the geometry there before sending it over to Unreal Engine for rendering.

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My Beta Tester Renders ZBrush iPad/Desktop 2025

2D concept by Guyasamin

The Grinch

Beavis & Buttthead
2D:


Voodoo Mask

Love being part of the ZBrush community :slight_smile: and thanks to everyone for the fantastic work.

Uploading: tbrender_Main Camera 2_003.png… https://cdnb.artstation.com/p/assets/images/images/086/636/797/large/hamza-belhoussine-drissi-tbrender-main-camera-2-002.jpg?1743677445

Always a pleasure to cook for the beta tester collection. Crafted these sculpts 100% in ZBrush 2026 using a combination of Dynamesh, Nanomesh, Zmodeler, Cloth Deformations, etc.

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It was a blast helping contribute to the development of Zbrush with a Pro Project " The Boolean Bike", To modify what the great psalmist wrote: " If I forget thee, O Zbrush, let my right mouse button forget what it’s supposed to do. [right click army, baby!]" Let me tell you @Qoropeco_93 and @patrick_4d are some serious ringers in Zbrush and it was exciting to watch their journey unfold.

This Pro Project was started in Gravity sketch, exported to Zbrush for Ipad directly from my headset and rendered in Keyshot 2025. PDS Boolean Brush Kit created by @VYLE was utilized for just about everything via the live boolean process. Zbrush for desktop was only used for the exclusive feature of bevel pro. to extend the power of LiveBooleans. I can’t go far without mentioning Zmodeler, using it on Ipad is simply heaven (use a mouse if you don’t have hover).

I would also like to suggest toggling through V1-,V2, and V8 visibility sets in the Tools>Subtools menu. Specifically V2 will show you how this Motorcycle was built to scale. Thanks for @PixoPaul for making Live Boolean rendering a free feature. We’ll do a stream before the year is over, without a promise!

This project was art-directed and conceptually designed by Scott Robertson. Please visit his instagram @ Scoro5 on instagram and Visit Design Studio Press to buy his book. His New Book is volume 3, do pick that one up.
special thanks to @Henry_Chervenka for allowing me to use the shaders and disc brakes from his pro-project. That’s right I used a pro-project to make another pro-project.