The model has really great forms…he has perfect super-hero shape.
Thanks
Some mesh extractions, I’ll make new topology for these, before I start to detail.
He looks awesome so far GabeM…love to see more
Luc
Messing with a cube…
Funny how you can just let go in Zbrush, and something kind of interesting can still come out.
Did another head for fun tonight, did a zscript for it too.
I started from a cube and was doing some experimenting along the way. I wasn’t paying attention to the time but I’m guessing it’s around 2 hours long.
edit: The script is not working correctly.
Lovely, clean sculpt…great work!
Fantastic. Gonna check out your zscript when I get a chance. Zangief is lookin great too!
Great models Keep them comming. Do one of guile too
I might do Guile too, maybe make a script for that instead… I think the one for Dhalsim got messed up because I minimized ZB to look at reference.
The Sub divisions weren’t working, It got stuck on low poly.
Bah! I still like it I liked to play with Dhalsim , Guile and Akuma
I use Ryu, Zangief, Hugo, Fei Long, Guile, Guy, Dudley, Dhalsim, Ken…well pretty much everybody.
I love playing fighting games, the Tekken series is my favorite.
So… I was trying to find the problem with the Zscript, and It looks like I figured it out.
It minimizing ZBrush that makes the Zscript stop working.
I found a way around it though, It’s easy.
Using a free program called Always on top maker, from FAD software.
What I can do, is make a folder with all my reference images. Open up an image preview for it, and make that preview window “always on top” Ctrl+alt+t
It lets me see the reference images while working in zbrush.
I can select the preview window, change images, zoom in etc. Go back to working in ZB, and everything is fine.
Also shrinking the Zbrush interface, so the task bar is not hidden, lets you move about different folders, open any file etx.
As long as Zbrush is not Minimized, everything is OK.
I did a few test scripts and didn’t have any problems.
Nothing major, just made a new belt in max, and moved his serratus muscle in a little.
Some Doodling fun
HAhahaha looks Sweet I like the update too
Started working on Guile.
Still very early, so many changes need to be made to anatomy and what not, but here’s what I have so far. Critiques are always welcome.
This is the first time I use Zspheres to make a full body, so that’s something new.
I used Wayne Robson’s get in to ZB 3.1 lessons for an idea on the Zsphere set up. I also used the Piccaso tutorial from Krishnamurti Martins Costa, aka Antropus, for some inset topology edits.
Attachments
very cool~ i love these strong and muscular model.
great work.
Really nice Zangief.
The others are also shaping well.
I have a little question about the belt subtool you did in max. When I import from Max and append it as a subtool the position and scale are a bit offset. Did you have to move it to the correct position manually?
The belt was aligned perfectly when I imported it in to ZB from Max.
What I do is export the mesh from ZB, or part of it and align my geometry in max to it. Use the automatic alignment tool if you need to.
When I bring the mesh in to ZB, it’s usually perfectly aligned. If not, I sometimes change the xyz flip buttons in the import menu, or flip the mesh in max before bringing it in to ZB, to compensate for the change.